Frankly I feel that nation sim games are pretty much just always a pale imitation of better nation sim games that came before them and were more realistic. The gameplay is generally poor and tired, and it's not really the kind of game I care to make. I prefer to make innovative games that will hopefully spur others on to create games that are not pale carbon copies of previous games, which is sadly what the gaming industry has turned into.
Don't forget Germany. But yes, this is a much closer approximation to what the US actually does. Realistically it ends up costing us quite a lot of money, especially in the long run to maintain military bases and such. Then a weird situation happens where a good bit of the native populace actually lobby for the US military to stay because they funnel money into the local economy.
Conference committee can remove poison pill, though your fellow congresspersons have to vote to help you out. If you don't have CC, try asking for one on your bill in team/party chat.
The amount earned from advertising varies by many factors I can't see. However, I will say the ad revenue I've personally earned isn't much. Less than $1/1000 plays currently.
Frankly I feel that nation sim games are pretty much just always a pale imitation of better nation sim games that came before them and were more realistic. The gameplay is generally poor and tired, and it's not really the kind of game I care to make. I prefer to make innovative games that will hopefully spur others on to create games that are not pale carbon copies of previous games, which is sadly what the gaming industry has turned into.