Why do colordressup games always get placed as defence and strategy tags. People really need to start using the add and vote on tags button to reassign games to the correct tags
People should get temporary bans for posting purely to say things like first post on account of spamming.
Game concept is unique but due to the simplicity does grow quite tedius. Unit health bars could do with being a little more visible, light tank is more powerful than tank?, lastly theres a highscores section but nothing seems to be scored. Overall though I think fairly well implemented. Units could do with a little more balance though as a "light" tank and jet fighter seem a little overpowered
If you want to make an effective shocker game you need to get people more interested in the game leading up to the shock moment to hook their concentration. Otherwise when it comes up you just think meh that was pointless
Time doesn't display, Score doesn't display, remaining space always shows 0, items held don't display a number unless 0 (might be intentional), movement sometimes glitches, distance to bins gets rather tedius.
Could do with polishing up then adding a few extra features to break the overly plain drive here then drive there routine
I think some of the comments are a bit harsh. I've played a lot of artillery defence games and while this isn't the best its head and shoulders above a lot that I've tried
Incubation still holds its own as a brilliant strategy game. German game making at its finest.
I like what you've done with this can't have been easy in flash. Amazing that it runs faster than many 2d games as well.
Left a brief review and suggestions in a shout (1000 character maximum here)
For all the complaints of language it doesn’t take a genius to work out what most buttons mean but that said if its not translated a list of button words and their English translation in the instructions would be an idea.
Opcoes – Options
Evoluir – Evolve/Upgrade
Sim – Yes
Sair – Exit/Back
Unity – Unit
Minerador – Miner
Lenhador – Lumberjack
Warrior – Warrior
Sair – Exit/back
Wasted so much time playing speedball when I was younger. They really don't make sports games like they used to. Or racing games for that matter. Big thumbs up for bringing back a classic and executing it well.
Just a shame the Epic war games produce so much lag it practically freezes. Could also do with a slightly higher focus on unit strategy rather than the primary spell strategy focus. Otherwise though not a bad little game
Avery nice game, I can see some complaints being posted about the music but you can't please everybody. I think it's well suited to the game personally. I did have to zoom out from the page to see the whole game area but that's common to quite a few games
Gibrinel there isn't a bug, warriors deal more damage than mages so for high armour enemies you need a warrior type or a special focused mage with infect
I liked fantasy general (which I'm assuming this was based on) so it pains me to say there are just too many flaws in this game. I first thought the random damage may be based on remaining troops or morale but neither seem to have any effect. The units skills do have a big impact on damage and entrenchment also, otherwise it just appears to be random.
olleap wave 12 tends to get a few past the main warrior, if you line the last two rows with warriors they should take care of the stragglers, I find you generally don't need more than 10 but it doesn't hurt to play it safe and go overboard. Just keep the first two rows clear so the main can get unholy strength by the 14th wave. After he gets his final level just pop a warrior or mage on the first line to deal about 1 point of damage to the beetles. If any warriors on the last two lines level you should be safe to make them energy although I use cold.
Thank you sir. Also quite the picture you have there. A mustache and beard are the way to go!