Normally a pointlessly simple game like this would entertain me to no ends, if only for a while. But Sushi Cat was as much fun as filling as a standardized test. Move cat, drop cat, watch cat. It is fun to watch the cat grow and watch it bounce around. It is not fun to repeat the same act over and over with no real change in the levels. All I needed to do was drop the cat in the right spot, and I won.
It was great and all, but I didn't know I was numbered on my lives until the game ended. I never managed to evolve, and I was a bit too peeved to try again.
I would like a bigger crosshair. It's hard to much with a tiny view of the screen. That, or don't make the rest of the screen black. Make it transparent. Maybe make the bad guys bigger, and if you hold down the space bar it only counts one hint used no matter how long you hold it, or even after you kill a bad guy.
Honestly, some of the puzzles were pretty bogus, and easily solvable in ways that the character would allow. Tying the magnet to the blankets and dropping that down the pipe, pull it back up, and untie the magnet. Okay game.
About as entertaining as a block of wood. Scratch that. The wood is more entertaining. Why am I naked, why the bubbles, and why can't I even roll backwards?
It was a great game, and would be a much better game if you took out the line 'I had more questions than answers.' I'm sorry, but that was really sad. By the way, the raining fish made my day.
Probably the most pointless game in the world. There should be less ways to get yourself killed, but all of them kill you instantly. That way you can replay to die different ways.