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Game comments and reviews
Mar. 23, 2011
For all those who say range rules..not really. Many units can counter range and although range definitely has some advantages, they also have an Achilles Heel. Also, when it comes in higher level games where idea is to take down opponents gate fast, range units just do not have punch to get job done. Conclusion: Range is very good beginning to mid game but has diminishing return late game.
Mar. 18, 2011
Not a bad game, some deck design/card look up options that are kinda klutzy and well documented. The "rip up" card for new cards is nice feature to get rid of excess and unwanted cards as well as trim library to manageable size. Seems like some cards are just not useful. So far best design is a mud golem deck that can win in about 3 minutes and yields about 3000 credits per game with a dead draw rate of about 15-20%. Makes upgrading fast and easy.
May. 25, 2010
When I first saw this game, I thought "Great! yet ANOTHER tower defense game" *sigh*. However, the high rating by others made me curious and so I gave it a try. I does everything a good tower defense game should do. Different towers with different perks, a mix of towers seems best tactic, and several different approaches work to any board. upgrade system is descent as well. Predictable but very solid.
Mar. 06, 2010
This is everything one should expect from a flash game: Clever, cute, challenging, but not too long as to kill to much time when you should be working.
Jul. 13, 2009
hate to say this, but original had better game play, is a little too busy now, also ending needs to be stretched out a bit more, like the original.
Jul. 11, 2009
I've been reading comments since my last post, just realize4d people are simply not getting point of game, It is satire and a slap in face for all who say "great upgrade, but game play sucks" and still give 5/5
Jul. 09, 2009
Think the author of this game has some bitterness over other games. Game play vs upgrade engine. In the end you need both for and awesome game, but point made.
May. 19, 2009
Solid overall click/point adventure RPG. Good intro, good ending, a little bit of frustration and retracing to get all items needed. The alien language learning was a really neat touch, best part of game.
Jul. 31, 2008
seems a little to linear
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