Awesome game, just got to Mission 4. Love the visuals and presentation, and seeing the network of beams get bigger as I keep expanding my base. Fun stuff!
Very cool, especially enjoying the new mechanics after Level 15. And having the two guys talking to each other is a nice touch. Needs a badge or up for a card challenge!
Fun stuff, though when I beat it and clicked "Submit Score" it didn't really do anything. Noticed that it did actually submit when I clicked Kong's "Scores" tab, but the game didn't really acknowledge that anything happened. Some kind of acknowledgment for that and a "Back to Menu" button would be nice additions.
Otherwise, really fun! Enjoyed the gesture mechanic, and the boss battle was frustrating but fun. I failed a bunch of times at it, but it made me want to keep trying -- always a good sign.
I was initially thrown as to why 3D Logic was now in a forest, but the visuals and refraction through the cube are absolutely amazing. The control scheme (for both games) is incredible, so effortless to move around the cube without even thinking about it. Great job yet again!
Hey everyone, just updated the game with some fixes. The pause button draining your waiting time should be fixed, as well as being able erase save slots.
Also, we nerfed the "Star Customers" so they give larger tips when they're leveled up to bronze, silver, and gold.
Thanks for the comments guys!
Ringhloth: You can take out all four pizzas from the oven, they just wait off-screen in the cutting station, and slide in after each is finished/presented. Greenrokz: If there are a couple people who already have orders in, new customers actually do give you more time for their order. Make sure your oven is always stocked with four pizzas at once, otherwise the 'Waiting' score is going to drop quickly!
That's correct moonsanim: The game doesn't automatically give the pizza to the right customer, you have to put the correct ticket in the side panel.
Qwenix, there is a pause button: It's that button at the bottom that says "pause" :)
Really well done, I loved it. Like Venzael said, the number integration was fantastic. All the fun of a Highlights Magazine, without having to go to the dentist's office! 5/5.
Strange, I'm having the opposite problem -- only mouse control, can't get keyboard control to work. Pretty fun, until the strange collision detection ended my game for no reason..
I'll put the matter to rest :) The timer starts when a customer walks in the door, and there's a certain amount of time that they're comfortable waiting before taking away percentage points. After you take their order, they're comfortable waiting for a certain length of time based on how long they want it baked, as well as how many people are also currently waiting in line.
The in-game Help also has score tips for each of the stations, if anyone is curious for more info. How you distribute toppings is an important part of the scoring process as well.
Really enjoying this, love the idea of buffers in place of cannons to boost stats. I found myself just sticking a machine gun in the lower left and sticking to that without switching weapons though -- but I'm looking forward to trying out the lightning gun when I've earned enough. Interesting that there's not a ton of sound effects for gunfire and explosions, but I didn't mind their absence. Need some badges for this game!
Pretty fun! Great concept, I know tons of people that don't understand color mixing at all, so this would be helpful for them. The only confusing part was mixing RYB for White -- everything else was pigment mixing, then it switched to light mixing, which was kind of odd. Boss battles are really nice too. Good job!