Choices and dialog options changing between their first names and last names is difficult. I honestly cannot remember a single person's first name, and yet in a few important options to the story, people who were previously referred to by last name end up referred to by first name
Yeah no for real, though: red pteradactyls are not fun. They are not a challenge to overcome, they are nothing you can realistically get around as an obstacle like the stegosaurus or triceratops stampedes. Whoever thought this was a good design option should be out of a job, because forcible setbacks with no chance for immunity is a toxic concept to gaming.
I don't think I've ever wanted to throw my monitor out the window more than when I'm doing a run where I get chained backwards by fire pteradactyls into a Triceratops sandwich. Your game is awful and you should feel awful.
I would be a liar if I said I enjoyed the act of telling a unit to go to a specific location with my map and the unit goes to a location AROUND where my mouse cursor was.
I sat here wondering why I never got the badge for this game years ago, and now having played it again I can see why. Small view, no mini-map, no auto-fire. I understand this game is over a decade old but my god, were we really that primitive when it came to thinking about top-down shooters? I don't have the patience nor the number of mouses needed to click my way through to get the badge for this horrible game
Level 21: "Tap the word green in the same direction 4 times" is your most informative hint, and yet it still tells the player nothing. Why couldn't you just ask the player "which way are the letters facing?" as a hint? That makes infinitely more sense than finding 3 different ways to say something as useless as "green in 4 directions"
Your collision physics needs work. I can't begin to tell you the number of times the ball has hit the bat and slid around it into the bottom of the screen
Dark world's stutter makes me wonder how a line can move towards me and simultaneously go purple the very microsecond it touches me, causing a premature loss
I min-maxed my game before sleeping for 8 hours, then min-maxed my game before working 8 hours, used 1 1-day boost, 4 1-hour boosts and 3 2-day boosts (all acquired for free via promo codes and the daily login gift), and it took FIVE ENTIRE DAYS to get the medium badge. This game seems incredibly predatory and I've reported it as such, shoving boosts in your face to make it seem like it's a huge help when in reality it's a necessity. To compare, I have every other idle game medium badge and spent less than 3 hours on each one and every game up had more content within it than this one.
I really do wonder how you expect players to willingly stick around until lvl 5 for Events, 14 for airport, or 30 for the island. What tickles me is how a player can pay you money for boosters. I almost wonder if this game is reportable because it's a clicker that's so unbelievably droll, it seems like you catered the microtransactions to practically extort people through boredom.
Having read the first couple of books of the Witcher series, I must ask...did you pull 95% of your influence from that? Because this sounds like a fanfic of what would've happened if a couple of scenarios panned out differently than in the book.
This game is terrible. All the top comments pretty much nailed everything wrong with it. I just felt like adding to the list of people that think this game is awful and the developer should feel awful for wasting so much time on a game that looks great but is one of the worst Kongregate games I've played in recent memory.
...How do you leave a debug cheat key in the final product of this? Who the hell gave this game a thumbs up without realizing pressing W beats every level?
I love dig games. I've never given lower than a 4 for dig games. But you got a 1. I wish I could go below 1. Your randomness of barriers/mines is atrocious. I've repeatedly gone through days where I see nothing, only to get to the area right before the core and I hit a wall of 13+ of these things, subsequently wasting my time, killing over 50% of my health and there's nothing I can do. This happens to me multiple days in a row. I think a good 30-40 of my 120 days were lost to this. You basically made stabbing myself in the eye with a pen a better option than playing your game, and any subsequent game you make.