What I like:
- Enemies + Canabalt concept
- Clearly a lot of effort went into it
- Overall good
What I don't like:
- Often when I attacked an enemy it felt like I should be hitting him but the game thought I was too late
- Sometimes it felt impossible to avoid some things like boulders right after a dirt pile without double jump
- That's until I found out just running through any dirt pile is the best strategy - this seemed unintended and counterintuitive
Things I think could be done better:
- Tweak the hit boxes to be more lenient. Canabalt has an article on what was done to make the game feel better in this regard http://blog.semisecretsoftware.com/tuning-canabalt
- Tweak the spawning logic so it is always possible to survive the situation (again see above link)
- Floating numbers that pop out of enemies to show me how much XP I just gained.. no time to look at the bottom of the bar while running!