Guys, please just be quiet and understand what goes into making a flash game. It costs money to make free content and to ask for a sum of that money back isn't greedy, or evil or bad. It's business. The first three BTD's were free because NinjaKiwi wanted people to get into the series of games, but now that they're really popular he's hoping that some dire fans will help pay for some of the costs of running and creating these games. The free stuff poses no threat to badge getters and is just there for some extra fun.
Absolutely amazing. Firstly, the graphics are amazing compared to that of the original. It almost feels brand-new and the half-hearted rubble scattered around the levels really gives it a 'We just conquered this place' kinda look.' The story and dialogue really is interesting and I like how you chose an increasingly noticeable real-life issue to base your story around. Some improvements for the next game could include simple things like extra combos for suits, different mechs and maybe even things like different regions to explore. This could be a repeatable game too, make it so every action has a opposite reaction. Try and make the game more vivid and realistic, instead of random levels plotted around a very unique map system. I did miss my golden commando, though. Having an improved mech to work towards really made the game have more purpose.
Why's it called Cover Orange if you have to protect the green fruits as well. Might as well be called "Fruit Salad Saviour" or something cheesy like that. I was mislead multiple times in the first level with a green apple. I thought I had to let it die, but instead it had to survive. :/
Congratulations! You just won the Flying Spaghetti Master Badge and 30 points! Now Paradox is easy as Aether. Just use Dimension Shields and Phase Dragons.