I love the game. It's a very nice simple card game. I would love to see an endless/survival mode, which keeps getting harder and harder. I would also love to see an attack card which draws a random card again (for the price of some ideas). And more monster abilities, for example "whenever you redraw your hand, 50%: attack"
Top 5 comments: 1 comment with response that the game was not "half-baked" and four comments with problems of the current implementation and responses that these still need to be fixed.
Auto-1/5-ed when I saw the name of this game, of course with the intention of raising my rating if the game deserved more, but unfortunately it did not. The puzzles are nice, but the game is the same as previous games and the interface sucks: STILL no next button, no keyboard shortcut for unused squares (and while we're at it: no keyboard shortcut for to erase), window is very small, could use better algorithm to check off clues (automatically). Also a nice feature would be to auto-fill a row or column (usable if that row/column has a unique way to be filled using only the information in that row/column)
This game may be WAY harder. I think I never beat a level with fewer waves left than that I started the level with... There are just so many ways to get extra waves... Other than the difficulty, very fun game!
Really nice game. You put the game Dice Wars to a whole new level. The only problem with the game is the totally inbalanced starting positions, if you start last, you will hardly have a chance. Here are a few suggestions for improved balancing: On CONQUER, you could give half of the players (which are latest in turn order) one larger army size (so 3 instead of 2). You can also give some players 1 extra army point after turn 2 (so for example with 4 players: player 1 gets nothing, player 2 gets 1 point in turn 2, player 3 gets 1 point in turn 1 and player 4 gets 1 point in both turn 1 and turn 2. This will make the army sizes 4-5-6-7 if everyone made two turns, and conquered the maximal amount of empty space). On FULL MAP you could make the average number of army size for each player different: the lowest for the first player, and the highest for the last player (but only increase it by a small amount, else it would be a disadvantage to be first)
@FakeKraid: The last level is indeed tedious. But try the bottom-left (25x25) master puzzle. It took me more than twice as long than the last level. There are also some other pretty hard levels.
@Samoht_Gnir: It's possible this way too. Got all coins. Just one small negative point is that you get cards using too much stuff instead of being efficient. But apart from that it's great. 5/5
The combo cards where you need to have a sequence of figures next to each other are considered too easy by the game, i.e they will be too low in the list. And the suggested game time is 10 to 40 minutes??? Hmm... Perhaps I'm thinking too much about my moves XD
It's a good game, but I actually expected something better for the next Bubble Tanks. The tank creation is great, but it has some issues: 1) If you move multiple parts, it's freaking hard to move it horizontally (so that the parts on the line stay on the line. 2) It doesn't look there's a good balance between the classes of tanks. I'm around arena 10, and I can easily beat everything with a class 1 tank, but with a class 3 tank you move slower and are much bigger, so it's much much harder. The 20% extra life doesn't even nearly begin to compensate that.
Vulture Drones are way overpowered. I usually build one which destroys like 3 damaged units per turn, and can safely flee back to a safe place. But maybe if the AI was a little better, there wouldn't be so much damaged units to attack...
why has everyone so much trouble with the last level. It's easy. And yes, I didn't know that you could relocate Odin City, and I forgot about the drone bombers too.
A star: 1, -11, 13 and a leaf: 2, -11, 13. You can add more points, leaves by making the 2nd and 3rd value higher: like 1, -21, -23 and 2, -21, -23. Also try: 1,-16,19 and 2,-16,19 and 3,-16,19 and 6, -17, 23 and 30, -61, 91
yay! First submachine completion without the use of any walkthrough. But I have to search a little harder to find the secret locations, I didn't found any of them so far.
WOW! That are some really cool ideas! I can give it a try!