This game is uninspired, no love for making a good story, making nice maps, too many flashing images, ridiculously prized items, dialogues are rubbish and quest not even explained properly (hardly anything is explained properly)... I don't like this game
Don't buy clothes for other characters than the player or father as they don't equip, this is misleading as while buying gs in the shop, it will display how much the states of these secondary characters will gain from using such item...Just lost 1600 gold or whatever the currency is in the game...With no possibility og selling it back to lower the loss...
Bug /glitch ? When I went into the upper left hole on the doll house 'dream' map (where the path looks like a skull) I wound up outside of the path in the clouds, unable to continue walking...
Oh, I see, With 'execute skill': 100% means 'all the energy that's left'. Cold Blood skill isn't a good one though: select 'skill' - select 'cold blood' - close window - select 'attack'...Just make Cold blood attack immediately...
I recommend playing caravaneer 2, here I end up with lots of stuff I can't sell anywhere, no pause to save so water and forage depletes for no reason, even while planning the angle to walk the route, lots of things that are improved in #2. I'm sorry to say this because I really enjoyed #2 and wanted to play this regardless, but now even the beginner's route only costs me money because the economy of the towns has changed...I want to play for fun, not to learn about the hardships of life...
Every second time FancyPants jumps on a spider he will just crouch on it and the game is stuck... I suggest to either update the game or take it off...
For every adventure one has to rest for weeks...Then when going back exploring, player misses 8 out of 10 times, while the attacker misses 2 out of 10 times... Who wants to play this, it's so annoying...
Why practically start with a quest to hire more than 2 janitors, then to hire an entertainer only to find that there are no workers...It's only drags the game out needlessly...
Also, what each game misses is a good system to keep 2 small buildings equaling 1 big one. Just stop the ability to choose between covering two columns or putting them side by side...Or permit an upper floor being slightly wider than a lower floor...
I find the comparison between items a little confusing. It would be nice to see the actual difference between characteristics of 2 items (I mean sword X has i.e. -3 or +3 attack to sword Y; shown i.e. between brackets). I like the HP/MP regen, less stressful than version 1, and the skills tree.
The best most expensive weapon can only be used by a level 30 knight and not the Paladin, the best level 30 armour is for the paladin only though, there must be a mistake somewhere, seeing that the Paladin is higher in rank than the knight.
Can thaat double clicking in battle mode be fixed, each aim or walk needs to be clicked twice, with the possibility of walking instead of shooting or vice versa... But overall it's a very engrossing game, well thought out...