The contact system sucks, I have a realtive foot until they touch me and then white screen of death. Point system is quite old. The puppy is damn slow. No power ups ( I'm reminded of the square game where the squares make you bigger and red squares killed you. Black circles were the power ups). What someone said before leave it buried.
For what the game advertises its pretty spot on. Counting game, it can be pretty addictive, gets progressivly harder. Geared more towards the younglings, but I would have to think fun the first couple of times.
The only thing hurting with this game would be replay value. Its a good brain teaser, nice and short, but there will be no replay value after the first few games
The disco stage, the spike impact areas are way off to where I'm being stabbed with plenty of room to spare. The falling brick level is beyond boring, and the boss very unimaginative. Songs are crappy quality, and making that the basis of a game, quality should NEVER be reduced. Not a good effort
Am I the only one that noticed that you can leave one little sad block in the begining levels and just clear the regular blocks for mass points until you get bored of the game? It needs diminishing returns or puzzle mode in a certain number of moves or something, because the game in its current state is broken 1/5
Needs badges indeed. I gotta say, a very good remake, the power ups and a nice flavor, but need re-balancing. 5/5 for getting me not not blink for however long I just played that for
/eyedrops
very good combination to a game, I think that the no cursor is a challenge that makes the game better. You can use the mouse to the side of the screen to compensate (going outside the flash zone you can gage where the fire will be). I like the frantic feel. I think an addition would be to "Worm wars" the cannon ie it has a trajectory and power, wind affects it for longer game and more challenge. You could also add another color to the blocks. Lots of add-ons could be given to make the game even more. The simplisticness works, its a great game in its own right, but there are thing to expand on.
Is there a point here?
in rhythm games, doing the actions usually affects the game somehow. Like DDR you fail if you don't press the arrows correctly. In guitar hero, oyu hit the keys correctly you get the music. Putting a click and get points to a song is just a waste of space. not to mention crappy music.