wtf? one would think that m for mute bg and s for mute sfx should disable all sound, but the voices are still there to hear for every click!
1/5 for this because I hate games that canot be unmuted totally.
@Pablo: yes, yes it is. just because the history of this series is good does not make a following game good, too.
playability? did you play another game? it's unplayable, literally. elephant and hamster makes 5/5? Now I understand how a game which is unplayable can have more than 4 stars. The majority of the players are idiots.
there is an annoying bug: nearly everytime I want to draw a string with at least two objects involved it does not recognize the cut serveral tries. I have to do it at the same place a few times until it cuts.
ok, figured it out. apparently the keys are not recognized fast enough so when you tap too fast the game does not get it, you have to tap really slow to get the wiggling fast scenes. I call this a bug.
good game, but has a bug:
sometimes when clicking back and fast forward one after another the speaker speaks two stories at the same time.
another thing very annoying is that you have to live from the beginning on alle the way again and again for every ending to get noticed. better would be if you could start from the end scene, too.
and the too much wiggling scenes are too hard to get, I tap very fast but cannot get it.
it really is the buggiest game I ever played, it constantly stucks, things freeze, statistics go berserk, roomchanging stucks or jumps, ging thorugh walls, stuck in walls, etc.
I constantly have to reload it, I would give it 0/5 or -5 if it would be possible.
it's like with movies, the 3rd is the worst, it's teasing to play but unplayable.
there is a bug which makes it unplayable, everytime I go through a tube the screen is very strange for some moments. after I bought some pellets in the room with the machine and went right the screen stuck and now shows me the room with the hamster king, elephant is in another room, and a lot of different messages pop up in a never ending loop (400/400 achievements, 100000000x done globally, no set data, etc.).