One annoying thing is the way it doesn't stop adding exp to a character after a level up. It needs to pause after a level up so that you can put exp on other characters.
The auto points over time was way over done. It progresses way too fast. Cutting it to about 10% of what it is now would probably be good, though to 1/100th would probably be better. or do 10% of what it is now while online and 1/100th of it when offline.
Since we have Rainbowdash, can we also get Fluttershy?
Anyway, I think that the balance is fine as this game encourages people to spend time offline. I would like this game to be one I occasionally go to rather than one that I spend a lot of time on.
It's kinda a cool game but takes way too much space. I don't like when I have to scroll a game up and down. I'm on a 32" screen and this is still too big.
I think that rather than the reduction in time that some or all of the perks in that line should be used to expand the max inventory allowed. 1 mil space gets used really fast for wood and food especially
It isn't bad but the original is better in every way. Enemies don't fight back for one. I gave the original a well deserved 5 stars but I can't justify more than 3 for this one at this time.
The order the factions appear in within their alignments seems to also be the best order to play them in. So fairy, goblin, elf, undead, angel, then demon last is a good order. No reason to strictly go by this though.
reduced to 4 stars for the horrible implimentation of the city hall. I'll be glad to change it back to 5 once that so called feature "for easier management" is fixed. At a minimum please at least tell the truth that it is to make it much harder to manage because that is what it does. I no way whatsoever do those extra steps to change the screen make anything easier.
I love the new Facilities tab, but the city hall popup just makes things harder to get to. I'd rather see the icons always on the bottom of the screen, even if they are smaller.
occasional works best for idle games yup yup