There is still a problem with sliding. When you jump and press down to stop the jump so that you roll and press down again to slide under under a Goliath (or whatever the slide thingys are called) I crash against it very often. But there should be no time period where you can get hit or slam against the Goliath between the roll and the slide animation if you press down two times after a jump.
Moneywise you should rack up 50 zombie kills and then jump over one zombie so that counter starts again. If you do this you can get 25 gold per 51 zombie kills from the bonus system.
behaviorgames: "You should try to go to the correct cylinder on the first try (and the goal is to learn to find your target on the first try)" But without any indication whether your method is correct or not how could you learn to pick the right one then? O.o
To win the 100 and the impossible badge try this video:
http://www.youtube.com/watch?v=ng_fY1xi6_s&feature=related
I think this is much easier than the video that is right now in the top comments.
What I could imagine for the sequel are smooth and slow backround colour fades (if the coulours aren't too loud). I personally don't like backround images, but I think many people would like them too (if the images fit the smooth relaxing style of the game). Perhaps there could be a few backround options so you can choose it just like the different songs.
@ rexfactor: The green pixel power restores some of your health over time. You don't have to activate it. The yellow power slows the mevement of the pixel down, but not the rate of your bullets.
I really like this game, the (not 100% realistic) physics and the sport behind this game, but the mute button, which mutes only the engine sound, but not the repetetive loop of music, decrades this game to 2/5 stars.
>.< There are so many "facts" that are just so wrong. Please check the backround information next time, if you will present sentences as "facts". And don't mix it with unfunny Chuck Norris references, which are put together in many other websites. These aren't facts.
@ZerVexon: Hmm, I wrote to Arend, the programmer of the game, and asked him and he said that it is possible that a puzzle has more than one solution, but he couldn't give me a specific example. But I think there are more solutions for any puzzle, especially in the bigger levels.