When can we see the rates of return for all the businesses? It just seems like after a while about 95% of your income comes from the oil businesses by itself.
At around two hundred and seventy something upgrades the cheaper ones (except for the lemonade stand) become more expensive than the bigger ones. Is there a reason for this?
Solar Cells are very easy to gather. Once you find a treasure chest on an aerial planet at least 150M high, just let your bot sit on top of it for a while. It will accumulate a few solar cells every couple of seconds. I did this and after only a couple of minutes I had 70 solar cells =]
If you are having trouble finding enough viscera or aberrant matter, etc., try hunting for them during your bonus times and ignore everything else. Also upgrading your resource quality helps a lot. I wasted a lot of time trying to gather them up one at a time, then when I realized this to was acquiring them 6 at a time. Also each spiky turtle appears only once every 50 meters. If you find one at 20M don't bother looking for any more until you drop below 50M. USUALLY they will be between 20-40, 70-90, etc.
Amber droplets are located on aerial planets in wood higher than 170M. The Propeller MK-5 only takes you up to 170M. But to upgrade to Propeller MK-6 you need amber! If you're lucky you can find amber very close to 170M. Just place dynamite right under it to get it.
BUG: In water planets the icon and label for the left most utility is for/says Oxygen Can but the quantity is for the FUEL can. I kept clicking on it trying to save myself from running out of air but it wouldn't work because I actually had a fuel can and not an oxygen can.
I'm not sure if I'm doing something wrong or the "balance" of the game is off but I'm getting recipes for level 20 items already and I don't have any customers over level 10.
Your best bet is to hire the cheapest workers. Anything under $130 is a great deal. Never hire workers that are already leveled up. By hiring a cheap worker and letting them level up over time you will end up with a worker that only costs $300-$350 when they reach the highest level.