Some new AI that can be bought would be nice. AI Killer (or what ever you want to call it) goes around hunting down monsters. AI Sly (or other name) is very cautious and well only go down to next floor when he/she is 5 lvls higher then the monsters level of current floor.
Would be nice to be able to move the characters around. Point and click style and the character well move to that place to kill, be killed, go to next floor, get loot, or run away.
your latest patch has changed the Limited quest times and cooldowns I have yet to time warp but the 2 hour quest are now 8 hours long and almost 12 hour cooldowns, the 4 hour quest are 1day 8 hours with a 24 hour cooldown, and the 24hour quest is now 4 days long and 5 day 8 hour cooldown. don't know if that is the new times or if its a bug, thought the update was for the after warp stuff not for warp 0 people.
Would be nice if quest say how many heroes needed, didn't know i needed 2 heroes for the quest until i could click it, when both heroes where idle. also would like to know if those multi hero rewards eg 400 xp each or if it is split between them.
The exp is not split between heroes. If it's 400, they all get 400. As for the heroes required, that's been said, I just haven't gotten to it, as there's no room, and would need to adjust the design of the quest panels. That said, it will be put in place before long.
I don't know how the troops trained stat is counted, but I think it's is supposed to be 1 to 1 ratio, right now it looks like for every 10 troops trained you get 1 troops trained stat, that's a 10 to 1 ratio.
All Up coming Bonuses for Extractors don't show the correct bonus, most of the time it shows speed x2 at 25 but you get amount then it say speed x2 at 50 but you still get amount.
Two New Village Cards Suggestion: 1. An offline bonus card for village that x2 all offline progress (not just the village) for common card rarity and gets better with better rarities. 2. A village card that makes the village generate Prestige (common rarity 1/2sec)
Hmm Don't know if you meant to turn off offline production, seeing as there is no comment about that in the last patch notes I'll just say it, Offline production no longer works.
You're getting no offline progression for ANYTHING? Or just prestige? Neither are supposed to be shut down and we haven't noticed that problem on our end yet. (UPDATE - actually it looks like you may have had a corrupt old item in your inventory that I've now removed. That might fix the issue for you.)
Great Update Small Vis. Bug: When max at lvl 1000 for troops the Guildhall Wings Page shows them at lvl 100, i am assuming that it is 1000 just that the last 0 is cut off.
Can't edit my previous comment: The gold per hour is better with all 21 quest but the prestige per hour is better with the quests that get finished faster. Would be nice to know the amount of prestige given by each quest and the prestige needed for a chest.
eg. (like an exp system) chest 0 1/100 prestige to chest 1.
Quests 14 and up need to be changed big time. The gold amount is good it's just the kill/explore time they take that makes them bad. As it is I can build all 21 quests but if I destroy quest 14 to make 13 the final quest in the line I get way more Gold and Prestige per hour then letting my Guild troops go past 13.
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So suggestion: reduce HP and Explore time on 14+ or make the gold and Prestige worth the time it takes.
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Another suggestion make Troops max lvl 3-4 times higher them max quest lvl, as is the time it takes to kill/explore keeps growing as the quests lvls keep going up and the troop lvls stay the same maxed at 400.
Okay!? Your last update made an interesting bug: Units are going to the quest nodes some are doing one or 2 hits then they return to the guild hall just to go back out. They are not dying the ones that do die die like they normally do, and the ones that complete the quest move on. So with this bug my online gains is far less then my offline gains for the same amount of time.
Alpha 1.04 Units max lvl 150 stats, Adventurer: HP 125, Att 55, Def 30, Ex 273. Fighter: HP 195, Att 79, Def 45, Ex 89, Boss Dam 82. Mage: HP 100, Att 105, Def 25, Ex 143, Area Dam 152. Cleric: HP 112, Att 40, Def 26, Ex 226, Heal Node 36. Knight: HP 199, Att 79, Def 45, Ex 45, Area Def 16. Dark Knight: HP 189, Att 169, Def 36, Ex 75, ATK 303.
the display values on items versus the character sheet: all the % properties adv, mf, and cc show up fine on the items as a number which i amuse is a % but when you go to character sheet the number is much smaller. ex. item mf: 8 character sheet mf: 1 <-- if that 1 is to be 100% i can understand this and you should make it display 1.08, but if that is just the number that all the items are giving then you should fix that.
Aye, that was a bug on my part. They should be back to normal-ish now. ^^