There is one problem that bothers me with this game. When you hit an enemy there is a second where it is invincible and the next hit is sometimes negated. Aside from this, great game.
The last year in the game, you literally cannot click the buy tea button fast enough. I had spent most of the level click it constantly, and it wasn't even close. There needs to be a buy a lot more than 30 teas at a time.
Okay. So the game lost my saved data again. However, this time, it remembered the file it lost originally.
When I first played the game I was a Paladin and a Shield.
I came back the next day to finish up, and that file was gone. So I started a Paladin/Warrior.
I'm back today, and my Paladin and Shield file is back, but my Paladin/warrior is gone.
Wtf?
Targetting needs to be fixed on all the axe/spear/dart people. Once a mob dies, it is no longer able to successfully hit any subsequent mob.
Its incredibly frustrating.
I don't get it. Do you just have to drive your car until it is completely destroyed? Is that how you gain RP?
I'm on level three or four of The Great Escape and I'm not accruing anymore points. How am I supposed to level up my car?
This game is seriously unbalanced. Without all possible upgrades available there is no way to pass these levels in the given time. The mothership resources timer needs to be much faster, or an upgrade to extend the resources pool.
Also, replaying levels should give you money.
The damage needs to be increased on towers across the board. By the end of the game you've got so many towers,(the damage boosts don't stack by the way), that the game moves at a crawl. Also, the delay for each tower is wired backwards. When a creature walks into range the timer starts, THEN it fires, it should fire immediately then delay should take effect.
So, damage boost across the board, retool tower delay timers, stacking damage boosters, and a speed up button.