Really faulty jumping. Also a terrible idea for an autorun sidescroller to have the character locked in place at the very beginning of the screen. Cant save yourself from the smallest slip-up
Simple. Really enjoyed it. I missed this style of game. Honestly, devs, don't texture the ball like the top comment says. I have no idea what that would solve gameplay-wise or how a textured ball would fit the style of this minimalistic game. Why would you need that?
this one sucks. don't recommend like i would the original. stupid enemies, worthless overpriced upgrades and even less levels. Actually, that last ones a good thing in this case.
Love how you have to memorize puzzles or else they reset. Great gameplay for something made in 2016. Rubbing the pictures for codes is also cheap. Still 100x better than the mill.
I love how you can crush enemies by the button-activated doors. If you step off the button when they step into the middle of the doorway, there's actually an animation for it.
Doesn't it make it rather redundant to have a speedrun feature but take four seconds of your time between every single level? why does the timer keep rolling? Also seems rather cheap to make three games in such a short amount of time that are pretty much identical.