Great idea 4/5. I'd like to see a make video (x cost) and video quality (increasing cost). As the video quality increases so does the make video but that way your # of videos X video quality increases views. That's really the only suggestion I have to make this a 5/5 besides maybe a PC that when upgraded changes and the screenshot you see is on your PC screen. Good Job again!
Would like to set an individual to a given task (Mary only goes to school, Jed only ploughs when necc., Jack only plants Veggies, ect) I still voted 5/5, but just trying to help
Love the game!! Only wish was that achievements gave you some sort of bonuses and that you could mouse over those achievements to see what those bonuses might be. However slight they might be.. Drives you to get them that much harder. 4.9/5
Cool idea! While I was away I thought of one possible kind of bonuis. What if, for example, the higher the player's rank is, the more experience he gets each turn. I'll think of its implementation.
Love the addition of "births" if you will. That and the achievements with classes. Keep up the great work. First game in a long while that receives regular updates, and keeps me coming back to check what is new with this game.
A points/upgrade system for completing levels and maps would be tremendous. The ability to upgrade certain buildings (Sniper Tower Range/Accuracy, Survivor speed or carrying amount, ect.) would add tremendous replay value to a game that already has a great replay value. Great game and vote this up if you agree.
How about adding and updating this game more often than once a year..... Vote up and keep it alive if you feel that this game should be FINISHED TO THE END!!!!!!!!!
I think that I agree with everybody here... The story was touching, but also very inviting. I do agree with others that you must be able to see the enemies above and beyond the bits and their weapons. Other then that. 5/5
Cool idea! While I was away I thought of one possible kind of bonuis. What if, for example, the higher the player's rank is, the more experience he gets each turn. I'll think of its implementation.