Absolutely amazed by the amount of content. It's just a demo but it feels like a full fledged game. Brings me back to the good old days of flashgames.
This game clearly takes inspiration from Brotato, but it's absolutely not a bad thing. I would even say it improves on the concepts from that game. For example, I love the skill tree and the abilitity to unlock new weapons. Again, this is not something I would expect from a demo.
I have one UI suggestion - the text for gift costs for buildings becomes absurdly small if you buy enough building upgrades. Is there a reason why it isn't shortened like all of the other numbers in the game?
This game is clearly unfinished. It has only 9 levels, your inventory is reset after you quit the game and you can win only by being lucky enough to get the damage up item. It's kind of messed up that the game at this state already has a kreds store - there isn't even enough content to justify paying for anything.
It sucks how only the first set of contracts is free to play. Others require 10 coins for each game - once you run out, you need to grind the first level or buy more coins.
The piggy bank event is so absurd to me. So you earn in-game currency by playing levels, but not really - by playing levels you earn the priviledge to buy in-game currency with real money! The classic P2W model is predatory enough, but this is just insulting.
This is a very basic endless runner - just some static obstacles (with very little variation) and microtransaction-based powerups. The perspective makes it hard to tell which lane are you on and how close you are to obstacles. At least the badges are less grindy than the previous game.
I hope this is the final game uploaded to Kong - this is the absolute Magnum Opus of flash games! The cone of vision is a bit large, personally I don't like seeing things in my videogames. However, the inclusion of mobile UI was a clever move, as a person with only one arm I can control my character perfectly fine using only a touchpad. I hope to see more awesome epic games from this developer, although I don't believe it's possible to surpass this level of quality.
The game is very simple, which can be quite boring for a strategy game and it requires too much focus for it to be considered an indle game, especially since there is no offline earning. One thing that is really annoying is the fact that you can't see what upgrades to the troop summoning spells do. Do they increse their health and damage or do they do nothing? On the other hand I really liked how you have to use the range spell at the right moment when enemy mages who are slightly out of range damage your smaller towers. Overall, it is an okay game to play on your phone when you are bored but it would be nice for it to be expanded somehow.
Thanks for the detailed feedback. As you pointed out, my intention was to managing with skills but since this is a very experimental/hybrid game, I ended up without going further. I got serious feedbacks like this and I'll merge the ideas into a new game for the next project.
I'm pretty sure level 5 of trial of air is impossible to complete legitimately. Since the places I'm supposed to put the rocks in form a C shape, filling one of the outer spaces blocks out the other one. Also, I completed level 4 even though I didn't put the rocks where I was supposed too, it just started loading another level after some trial and error...
All in all, people seem to dislike Trial of Air, it is a bit hard because its not a true Sobokan game. I will replace it with trap trial in the near future.
Am I the only one who enjoys shooting baddies more than collecting money in games? Usually it's better to make the latter automatic as opposed to the former but not in this case I guess...
The only thing I have left to do before getting S rating on all bosses is mastering Barada's last phase. The mirrored character should imo have a visible hitbox as well. Pretty cool game apart from that :)
Wow, that's impressive. Kongregate Achievements aren't working for me right now, so just send me an email with a screenshot at evadethegame@gmail.com if you want to win the contest.
To be honest this is one of the better action games on Kongregate nowadays. The only issue I have is that brief flash after stomping the enemy. It's quite obnoxious and confusing, not to speak about seizure risk. Also I love how the dev answers nearly all of the comments here. Thats some real dedication.
Thanks! Sorry the flash is a bit much for you. I actually love the flash but but I can see where it would be too much much for some people. I might dial the flash down a bit if I I do another update. Player feedback is very important to me! Your comments do not go unnoticed
Thanks for the play!
Hey there, thanks for pointing this out! I've changed it and it will be part of the next update.