Thanks for the feedback! It definitely would be cool if there was more progression. There actually are upgrades starting at the 3rd chopper (if you didn't get a health pickup) :) But I'd have to agree about the tank's rotation!
Part 2:
3. Suggestion: Make "always produce soldier" button for the castles so the castle produces units whenever possible. The produce MAX units button is kinda useless. Who wants to produce all units in one castle?
4. Suggestion: Some kind of indication when another player enters the game.
5. Suggestion: I don't like the fact that i can't see the map when i want to build something. I add building tabs (with tooltips) above map. And as i said in suggestion 2 less options might be better!
6. Suggestion: i would add an income for each tile instead for conquering them. At the moment you don't have a real benefit for controlling a large country. Its more of a risk because a small force can get really strong by just capturing many undefended tiles.
Thats it :P
As i said earlier its a great game and i hope too see more improvements or maybe a secound part. An maybe you find some ideas in my suggestions. ;)
Part 1:
1. Suggestion: I think it would be better if you just create a path when you click and drag. So If you just click on a tile ans one sec later on a tile next to it it won't creat a path. And just selecting a tile shold not cancel the path!
2. Suggestion: In my opinion there are too many things you can buy! First time playing its just really confusing. And if play against a human player it can be quite frustrating. Its too easy to destroy a player just by spamming soldiers in places where he can't defend. And if you have one big stack -> one Landmine and all are gone. So nothing like a "War" happens. I would just stick to: Castle, Goldmine, Port, Wall (Maybe a bit weaker) and something like a city -> more production but no defense. I really don't like the "Spells" in this game
Hmm. Its not terrible but if i would make a game like this i would make it that you die faster but its possible to avoid all spikes and like "mmh i should avoid spikes but in the end it doesn't matter because i have a lot of life"
I really like the game! is it right that you just spawn in another players gameand replace a Bot? The gameplay is really good the problem is that the game is just not ... userfriendly.
Hi! Thanks! Yeh, I know about the userfriendliness... What would you like to see changed? I added keyboard-scrolling today. You can scroll with your arrow keys.
-- DK
Thanks for the feedback! It definitely would be cool if there was more progression. There actually are upgrades starting at the 3rd chopper (if you didn't get a health pickup) :) But I'd have to agree about the tank's rotation!