Level 10 was the real mind wrangler, THAT should've been the last one!
The song may as well have looped rather than stopping only to repeat a moment later - it's not that long of a song.
Cute little short puzzler.
An incredible improvement over Achilles. Good to see you made up with some problems (hitboxes with swords were a pain when you were right on top of each other). However, the others also remain: If he's spinning weapon around, it should be fair game to hit EVERYONE, not just the one opponent. Just note that a few changes in the engine would make it a fair lot more enjoyable.
That said, it's a heck of a lot more nicer to shoddy computers like mine and thus lags a lot less. The ability to upgrade your character, gather henchmen and "choose your own path" in the episodes are great additions too.
Said before, say it again. An improvement over Achilles by a great deal.
Simple game, good music.
Clunky Controls, horrible lag.
I overshoot my targets and undershoot my dodging. In a game where you should have pinpoint reflexes dodging items, you should NOT have to deal with inertia.
This was terrible. The concept was great (a good take off of Warioware) but for in practice, it's not.
Oddly enough it would take forever for it to fade out of a minigame but jump in so quickly to another I don't even get a moment to realise what game is coming.
Also, some of the minigames themselves would be impossible on normally difficulty, such as "shoot lines" (screen gets absolutely covered) and "Line them up" (if one spawns over the other side of the screen - no hope). The speed messes up some of the other games too, such as "keep falling" - the ball goes THROUGH the platforms and if you hold the arrow too long the ball goes over the hole (far too fast).
Final Score: 99,919
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AND IT WAS A FINAL COMBO THAT KICKED JUST IN FRONT OF THE 100, 000 MARK.
You took a classic game and made it awesome. Good bloody job.
The graphics in this game are just...urgh
You can see white pixels on trolls/ogres and whatnot, as if you just scaled down random pictures and some units are hard to make out at all. At least "The End" and your backgrounds look nice.
The gameplay feels dodgey in that you'll only use one or two units at a time, because they clearly overshadow the others. It works, but just not well. Upgrades/levelling up are a nice touch overall, unfortunately it feels like unit upgrades and arrows (when not at their maximum) aren't noticeable.
Hardly "epic".
I hate you and everything you stand for - just because you expected me to realise an obscure clue and because you do that typical gimmick of hiding items in the corners of items.
A nice game though, certainly good with the mood.
some unlucky combinations are just impossible to get out of, tree, tree, tree bird/nest+rock+bombs. Golly fun.
Choice of music was good and the gameplay is simplistic enough for anyone to pick up and play.
Though the lag could be touched up, quite the good game.
A rage inducing puzzler, especially in the later parts. It's only REAL problem I feel is because of what it DOESN'T have (enough unlockables, not addicting). 'Salright game overall.
Though the ice powerups randomising their location annoyed the hell out of me. The eleventh puzzle had me caught at moments because the darned thing spawned in the middle - the space I needed to get my circle.
Terrible collision detection. Your collision boxes are too big outside the dogs. A dog shouldn't even see me if I'm behind it and nowhere near it's feet. The snazzy music and presentation don't make up for what could easily be detected and solved in testing.
"Overlooked" for a reason.
A good game ruined by lag (caused by spam, advertising and the like) and the assumption that all keyboards won't mind having three or more keys pressed at once.
Well animated, a tad cliche (and I mean ALL of it) and a little too blatant with descriptions, but a snazzy short game regardless.
Good fun finding all the possible deaths too.