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Game comments and reviews
Dec. 11, 2008
NEEDS PAUSE BUTTON!
Dec. 06, 2008
Why make me redo a level...I should be able to finish a level without having to kill myself then redo it. At least have enough exp in the level for me to beat it...or have some enemies respawn or something...This game is dumb.
Nov. 21, 2008
Very hard to see how strong people are...maybe some way of showing at least health bars would be helpful. Or maybe a retreat button? Especially when attacking a town. Also, it seems that the difficulty of the enemies varies very wildly, they shouldn't really get stronger as you get stronger, if anything just make guys that start further from you strong...but getting stronger being level like 25 and then losing to random attack party while u have full army...lame.
Oct. 20, 2008
This game is awful since the best strategy is to just get really big then to wait until the enemy spilts/gets infected. Using the power ups are generally useless...
Sep. 15, 2008
Good game, but awful ai, there are far too many times where the ai gets confused and goes the wrong way when the track intersects. Its also too easy to hit checkpoints even when you're off the track.
Aug. 17, 2008
I've been having quite a bit of fun playing this game. However, one thing that is quite annoying is that I have the +1 action power up for Magic creatures, but my puppets don't seem to be effected by it :(. Other than this big, great game.
Aug. 03, 2008
Nice idea, short and fun a little too easy though. I wish you could go back later and just play a game you liked (like the spin all the ducks forward while in a square game).
Aug. 01, 2008
I totally agree with LowManji. Leave some part of the luck in the game, leaving some attacks that don't always hit is fine. But having over 90% attacks is silly, because statistically you should be able to bet on them hitting every time, which they obviously don't. Make those attacks 100%, make more normal, just damage attacks and make all the percentages in resonable ranges, like 25, 50 75 or 20,40,60,80. Also showing percentages for things like chance to stun or w/e would be nice too.
Jul. 31, 2008
Game is either really simple or really difficult depending on how you try to play. You have to play as if you are playing an idiot, because if you try to worry about the computer being smart you'll lose. All you have to do to beat the last few "hard" levels is to throw everything you have at their bigger bases as soon as they send an attack out from them. Don't worry about defense, just go after their big fortresses and you'll win. This game really needs multiplayer, or maybe multiple computers. 4/5 until something like that is implemented.
Jul. 04, 2008
Sounds are annoying, I would rather listen to my own music. Games without a mute button are quite annoying, I almost turned it off because of the music....but it was too fun.
Jul. 03, 2008
Hmm, I think I liked the first one better. Simple graphics are better for a game like this. It took a little while to accurately hit the basic bomber's bomb. It I didn't like the original more I would give 5/5, since I do I can only give 4/5. Very fun game though!
I do not like this game. There is very little strategy like people saying there is, its all pretty basic. Getting random gems is dumb imo. People kept saying how good it was, so I played like 10 levels beating them pretty easily, but this game is honestly very easy and I was quite bored. 2/5.
Jun. 27, 2008
Utility abilities such as healing touch should not miss at all, as I just recently had happen. Missing a certain percentage of time shouldn't be as big a part of the game as it is. The game claims to be very strategic, but its really all about lucky guesses and not getting unlucky on your percentages.
Jun. 05, 2008
This game is based on too much luck, the thing that is especially annoying is having attack percentages range from 90-100. They should all be 100, with riskier attacks at say 75% down to 50% for the most risky. But having attacks range over a couple percent is just annoying, missing with a 98% hit attack is just a big problem imo.
May. 25, 2008
wd90, I completely disagree, I can beat level 11 every time now. Level 12 is still tough at times though. Sure they are both hard in their own way, but no reason to switch. Great game, more levels would be nice, and once we get more levels, badges are a must for this game.
May. 24, 2008
Simple elegant game.
Seems decent and pretty balanced. Quite slow though, I got bored after not too long.
Well balanced, very hard though.
Boring game, too slow, bad unit response, lack of right click in an RTS is painful. I was playing survival mode and I'd maxed out (99 control) at around level 20. Finished up the badge at level 30 easily and got bored, I honestly didnt have any desire whatsoever to continue even though I had 1000 reasource and maxed units with everything completely repaired, I honestly could have easily kept going, but I was so bored I just quit.
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