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Game comments and reviews
Sep. 05, 2017
I was only one star away from 120 and had moved on with my life; but now there's an impossible badge. I should study, but this is far more important.
Aug. 19, 2017
The levels are very well designed! Developer obviously understood the theory behind the game.
Aug. 17, 2017
It's these types of games that Kongregate has been missing lately. Thanks for creating this; a simplistic concept with excellent execution!
Jan. 06, 2017
The developer seems to have updated the game so that it's endless without telling anyone
Jan. 05, 2017
A way to turn gold into science would both give gold a use at the end game and make those needed science upgrades affordable
Dec. 30, 2016
Great game! However, I might be the only one, but that 'Help Me' button incessantly pops up, in a very awkward position as well
Dec. 28, 2016
I love the game! I do have one concern; a card's description on whether the card's stat increases are permanent is unclear at times. Unless there is something I am missing, occasionally I must use trial and error to see the longevity of a card's stat increases.
Developer Reply
Thanks! Do you know about the mouseover tooltips? Hover the mouse over a card's description to get more info about it. Also check out the Rulebook in the Learn area. In general, "Has" means temporary and "Gain" or "Give" means permanent. The tooltip almost always says it explicitly too. Let us know if a particular card is unclear and we'll rewrite it. Thanks!
Jul. 15, 2016
This game is very well crafted and finely tuned. However, the lukewarm feedback I believe is to be attributed to type of game itself (that is, single button mobile games), which often lack depth, replay value, and content. After much thought, I cannot suggest anything to better this game, it is already detailed enough, I can only say that the concept itself needs to be rethought.
Dec. 28, 2015
This game requires a lot more skill than what it looks like. Very hard, yet quite fun. 5/5 for sure, excellent execution
Dec. 25, 2015
The game looks like it was rushed for release. Most severely, there are outright flaws; the planet's descriptions and lack-of-growth from satellite's money to name a few. There is also well-done balance in some areas and a severe lack in others, as well as as provided room for features that are simply missing. As the game currently is, it does not deserve as high a rating it currently has because of these things. A 3.3/3.4 is more fitting, but some simple fixes and additions could easily make this a 4.1/4.2 game.
Oct. 27, 2015
It looks like it's supposed to be a game... like after 15min I was able to figure out how to play and like deliver presents... but overall it's simply not playable
Oct. 21, 2015
The only problem I can find is that the survival mode starts off far to slow. It would be nice to be able to start further along in it so it's not quite so boring at first
Aug. 09, 2015
The ball feels quite heavy, a faster acceleration would be nice if for nothing else to get back to where we were faster after we fall off the stage
Jul. 12, 2015
When you import you beta save more than once, you get the points back with the previously bought bonuses still in, but the only bonuses that are actually in effect are the most recent ones put in
Jul. 03, 2015
A way to automate the trap production would be nice. My queue is always full of traps, so anytime I wish to build anything else I have to either wait for the traps to be done or cancel the traps in the queue. A way to give priority to items might help this. The ability to see bought upgrades would be nice as well
Jun. 24, 2015
The "Purchased Upgrades" is quite large for what it does (which is essentially a button to hide the purchased upgrades, there's no need to tell the players where the purchased upgrades are at; it is obvious). I would suggest either moving the option to hide those upgrades to the options screen or to change the buttons size to be that of one or two upgrades large
Jun. 01, 2015
Love these new updates!
May. 29, 2015
The demons upgrade "Demonic Presence" doesn't seem to increase the production of Hell portals by .5% per other building but rather by .05% per other building
This used to be the case a few updates ago, now it should give the proper 0.5% bonus per other building.
May. 28, 2015
There aren't enough "fun" upgrades. With the exception of the faction upgrades, all the others are very predictable and bland. More unlockable upgrades such as the Auto-Cast or the True Neutrality upgrades that don't fit into any pattern of upgrades (like the many double productions) would really add a lot of color to the game. More things should also carry though soft resets, i.e. things such as the effectiveness of the elven faction spell shouldn't be by the clicks of the current game, but rather of the entire game; that would give the game much more replay value (even if you do nerf things in order to compensate). Overall, I really enjoy this game
May. 13, 2015
I'm still hoping for the day when the full update is released on Kongregate...
With Update 0.9.10 Artifacts are now available on Kongregate.
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