Just completed the second one in the series so thought I'd come back to this one. I still don't like the aiming on this one. It SEEMS (and I could be wrong) that if you get a line of zombies on your barricade, the only way to kill em effectively is to get to the top and work down... also there seems to be an auto aim to the nearest zombie. I assume headshots are the best form of killing, but both these issues really screw it up. Frustrating - in a nutshell! Really liked the second one though!
Almost unplayable... too many police with super powers (x-ray vision etc.) games should have easy first levels to get used to gameplay. I don't like it - sorry!
GREAT premise, but really p*ssed me off when it rejected my perfectly acceptable path. Fix that and you'll have a fan (albeit not an easy-to-please fan, but a fan none-the-less!) 3/5 for now!
I was never a great fan of this series, but appreciate the fact that it is an ORIGINAL idea and far less glitchy than some other games out there. Good work my man! 3/5
should be able to move allied dice to other terretories (i.e. risk rules which this obviously emulates). Apart from that, good game, clear graphics... 3/5