Also the survival mode could do with item drops every x amount of zombies. Currently it seems to get to a point quite quickly where it is impossible mainly due to running out of stamina.
Fun game but it ended a little abruptly. I didn't actually lose a single guy in battle until that last one so perhaps a hard mode would be a good addition.
Animations could do with speeding up. There are some bits of text that you can't skip and type out really slowly. Also travel times around the map and the slider for the chest. Means there is a lot of dullness between levels...
Great game, been looking forward to the multiplayer for ages. One problem: lack of a zoom out option. On some of the big maps trying to aim a precision shot at the last enemy becomes real guesswork. I briefly saw something about + and - in the tutorial but the text went away so quick I couldn't read it so I'm not sure if such an option exists.
Fun game but it just kind of ends abruptly. The end boss isn't particularly challenging and the game doesn't really tell you it's ended. Could do with a hard mode that is unlocked afterwards. Also by around stage 12 or so gold has become worthless as there is nothing left to spend it on other than health potions. If such changes were made then a good addition for the hard mode would be to choose any colour for any hero so you can really combine their abilities and experiment. The game could feature achievements for using such combinations. For example you can use the blue mage and blue knight to create healing blocks and then collect them all. Likewise using the green archer and green warrior means you can double both their damage and colour change enemies to receive it. These tactics made the end boss a joke but it would be nice to try others.
Looks very nice but unfortunately good graphics + enormous waves don't really work. After a while the lag is pretty much unplayable. Game itself is a bit too basic anyway.
Seems to be a boring version of Kingdom Rush. Quite how it has MMO qualities built in I am not sure as I can't be bothered to play long enough to find out...
Overlapping words are less annoying than the error system. Both enter and space should clear the words and it should auto clear if you are typing in a word that then crashes into you.
I like the style of the graphics, the interesting scenes and the notion of animated spot the difference however some of the differences... just aren't there. I completed the game but I am really not sure how. Several of the differences simply were not visible and just came down to pure random clicks.
In the endgame it doesn't really make sense how the upgrades are purchased. You are better off saving for the end one than upgrading as you go because the cost for each doesn't seem to tally up.
Usually don't like number based puzzles (I've never seen the obsession with Sudoku) but this was good. Started off a little confusing but by the end of it I actually found it easier so... I guess it taught me something. Would be nice to see a long version.
Game doesn't look like it is framed correctly. I couldn't read most of the captions in the intro and I can run off the bottom of the screen. Not sure if trying to scale the page to increase the frame size broke it or what...
Right this is one of the best tower defense games I have played but...
I have to follow you on facebook and twitter to complete the 'hard' challenge? Sorry but that is just ridiculous.
I just completed all the challenges but if I knew this sooner I honestly wouldn't have bothered. The game is fun and all but I cannot stand forced social media nonsense like this. I don't even use twitter.
Looks like it might be a fun game but realistically on my resolution... I can scarcely read it. Why is it that some games don't scale up with ctrl+ when others do?
I like this style of game but this one is just broken. The shield element of the game destroys it entirely as the outcome of the entire level is decided in the first ten seconds. Rather than capturing anything of their own the enemy will simply throw all their units at whatever you capture... which means they just get lost to the shields. The purple enemy is the only challenging one and once you work out the key is just to wipe everyone else out and then nuke them into oblivion it becomes trivial. I completed the game out of stubborness but there was no challenge.
Each enemy having a different perk is a nice touch but since they do not seem to become stronger as you yourself upgrade most of the final levels were completed the moment the shields lifted. Remove the shield aspect of the game or improve the AI and it will be a lot better.
Difficulty curve is a bit... all over the place. One level might have me stuck for a while but then I'll walk through the next three which have really obvious solutions. Other than that, good fun.
Zombies which don't die when you shoot them in the face kind of defeats the point in them being zombies. Have you considered redoing all the graphics to give the zombies welding masks so as to support the damage model?
Fun game but the difficulty curve felt a bit off. Became remarkably easy at the end but then had to grind up a bit for the boss fights. Pause feature would be nice for the next game too.