I'm not sure why people aren't finding enough things to kill in the second level? Sure, I one-shot the enemy leader in the first turn, but there were plenty of enemies left when I scraped out the last kills to win before they could finish off my badly wounded units
Ok, hiding that last bit of max gold as the 99th level on the pouches was not nice. It looks like they're going to cap at 160 max gold per pouch up until the 98th upgrade, and that wouldn't have been enough for the books in the shop. Instead, I got to discover how completely pointless those books were, because they didn't unlock any new abilities and the only abilities I needed them to hit level 7 on were Earth Magic and Bojutsu.
I got an out of memory message when trying to re-join the battle I lost during the Small Inheritance side-mission. I didn't bother checking if it applied to any other battles.
Free Play mode with 100 days leads to silly numbers of Friends. I ended up with so many 'attending' the raid that I arrived at the gate with what seemed to be the total population of the earth minus the ten guys trying to keep us out.
The final Trial achievement is just really not at all worth it. Why on earth would I ever run 24 trials? Two of them are one-and-done, and the other three literally can't take more than three runs each to get the weapon. That's 11 runs. a 12th is fine for an achievement, but then an entire second set of 12?
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There is clearly either a major exploit certain players are abusing, or such a massive PTW that there's no point in even trying. The 25th rank in "All Time" is at best 20 times lower than the top ranks. That is far too much of a difference for a game that presents itself as being competitive.
Hello there! This is just because game was in beta for almost a month and some active players got better scores than others. Game itself doesn`t have p2w mechanics. Purchases just helps progress faster, but if you are active you can get everything for free. Happy gaming!
Well, looks like the double-barrel shotgun on the second page doesn't react well if you use Buckshot, AP rounds, and a barrel mod for extra penetration. The game didn't just freeze in the time trial, it crashed and threw up a little dead box face.
Ok, so, first off there's a glitch. I had an eggplant selected when it got triggered and clicked on 'upgrade' after it died. This set my cash to zero and left the game treating me as though I had infinite money. Secondly, the glitch demonstrated that you decided not to code an actual ending. Instead, wave 49 has WELL OVER one million HP per insect, as do each of the next few waves I bothered buying extra lives to check. That could be described as an ending, since twelve maximized $500 towers with all remaining space filled with the best possible single-square tower killed three bugs on 49, two on 50, and none on 51, but it definitely doesn't seem like a thing someone who got there without a glitch would appreciate.
The third room with the square block, you have to make it try to slam you when you're on the right. I gave up shortly after that, because jumping is too inconsistent for the challenge after the square block set. The game randomly causes you to jump a second time if you land on the edge of a block while still holding jump. This naturally leads to issues when the challenge is to basically climb a set of blocks trying to crush you like they're stairs and the blocks are high enough that you need a max-height jump to get on the next 'step'
Dauntless, I found a nearly completely different way to win 14, and hadn't even considered yours. Stomp the first bat, then almost immediately afterwards stomp then lick so you stomp through the ghost and hit the second bat. Then, once you land on the far side, stomp the low bat then at the very top of your arc stomp on the rightmost bat to send you up to hit the skull. then you can just drop down to lick the last bat and get the knight
It's funny how apparently the best way to hunt down raptors is to send wave after wave of men armed with rapid-reload grenade launchers. First to do the obvious and fire into the cluster, but eventually just dropping all three grenades at their own feet as soon as enemy movement is detected.
Basically all you need to do to win is buy dual machinegun and the default turret, then buy damage boosts as you can afford them. place the default turret out in front and upgrade HP until it hits ~250ish, then boost damage. For the machinegun, save up to boost damage once then boost fire rate. for the damage boosters, upgrade the boost.
I'd like to see the "Required Fuel to complete Level" indicated somewhere, the one time I ran out was because apparently ending the options with 22 left wasn't enough.
Thank you for your feedback. I'll consider that function again.