Very good games but the AI seem to not have a valid targeting program. THey don't alway focus on the "strongest", "weakest", or "closest". Instead their attack pattern seems somewhat random. I also ran into an issue with shockwave player. This led to me keeping the achievements I had earned, along with my progress to the last one, but it erased my save game slot.
Early game the elves are probably a cause of resentment since you are forcing us to play them instead of a possible favorite race from Civ Wars 1. Later game however they do become useful with their extreme spawn rate. I agree to making new races and working your way up, but if you are going to do that then make it a steady climb instead of "beat game w/ elves to unlock everything else"
4/5 for this one because i still love the gameplay and upgrade system.
I personally preferred the ability to control units that was given in stick war 1. It allowed the player to make split second decisions that the sticks would follow "immediately". Very well thought out game though and very good graphics and intro. 4/5
The problem with the slot machine random time generator is still there and it is still annoying. I am not on it to watch the things spin, I just want to get the quest done for it.
I would suggest an increase in the amount of damage for head shots instead of a random critical chance. It adds another level of skill that I prefer in defense shooter games like this.
The lag gets pretty awful when using either high fire rate or large explosions. More than once now I have died because the computer freezes but the game keeps going and im killed by simple zombies. More so the lag happens during the little flaming runner things.
Had me mesmerized, I had trouble putting it down. I would like to suggest some enemy stats (as in numbers). I thought I noticed the enemies get bigger, and a corresponding increase in power/defense, but I wasn't sure. Very long game though and very entertaining. 5/5