Gotta say, Rogue class is severely overpowered if you could survive first 40 days.
I've made a
rogue(machinegun)
rogue(revolver)
guardian(combat shotgun)
hunter(auto shotgun, air+defense only)
party, switched hero to AI control after 20th day and never had any problem ever since.
WITHOUT Villa at day 200+!
The reason is - I'm getting 35-50k gold income from rogues in addition to the meager 'End of the day''s 10k reward, rogues level extremely fast thanks to 'killer+sense' skill combo and I can afford upgrading their weapons every day since I don't spend 3AP on party every day.
It could even outclass the insane power of the noble(crossbow with autofire mod)+ranger(gravity)+duelist(revolver) on the long run!
RedeemedWahrior: look at screenshot again. i was grinding it with full retaliation build, the only items that had no retaliation bonuses were cloak and ring. And that means that all i had to do is to put spacebar on hold and go to sleep, while mobs were killing themselves in 2-3 their attacks, all at the same time.
But i have to agree that this is quite boring way to play this game, trying to build solo conjuror this time.
My current hp number is bouncing between 2000-4000 and my max hp (408) during all fights. Enemies got a bit too much hp(30k+), and that is only first ascending! Somehow it doesn't feel right.
Considering "FOR FINAL BALANCING", Abandoned dockyard is WAY harder than the next area, Maelstorm, making Maelstorm cakewalk moneymaking for lv30+ characters
seriously, it feels wrong, somehow.
Excellent shooter!
Though got noble with bowgun (2 firerate, 2 autofire, damage and leech), rogue with assault rifle, sheriff with auto shotgun and a hunter with the second bowgun.
day 205, havent upgraded weapons since day 100 and still at full auto (turning main hero to cpu control) i`m winning perfect games. on hardcore.
what the hell with level 17? i`ve played til wave 25 on hard and then got "Mission failed" screen
with ~800 remaining hp
right after i`ve pressed "next wave" button
when i`ve tried to play on normal lv 17, 16th wave just refused to start
oh, and its waaaay to hard at the beginning (well for normal+), its almost impossible to get perfect score on last levels. and its waaay to easy past 18+ wave when i could build rocket turret. i`m leaving game @ automatic waves past wave 20 til game end, without any further involvement in gameplay.
good def game, though there are some general flaws in mouse-control for catapult and easy cheating using market (you could gain double or triple amount of your recources by abusing market exchange bonuses, i`ve built all buildings and fully upgraded @ 2-3 stage)
a bit short, though
4\5