As other people have mentioned; please do something about following things:
-Get a mute-button, I sure do enjoy the sound of dying horses but it could be nice muting them after a while.
-Get a main-menu-button
-Make it easier to recruit troops
-Faster scrolling when you're looking at loot
-Make it possible to improve armor
-Some way to run/sail faster in map-mode
-Maybe. but I'm not sure if it's a good idea, it should be possible to choose autoheal, but I don't know
I'm sure that there's more things to improve, except those minor things it's a really good game, please make another one!
I forgot to mention it in the last post but please make it impossible for the happies to spawn behind the progress and time bar. In the game when you should dodge balls, make it impossible for balls to spawn next to you, I find it hard to dodge something which has twice the velocity as you when it's almost touching you from the beginning. In the game where it says "use or brain" (or whatever the game where you have to count is named), please move the description text from the calculation, you lose around a second before you even get the chance to see what you got to calculate. I think that's all.
BUG: Cultist Gloves are supposed to give +1 STR, but I don't get any bonus for some reason. (This is a minor bug, I don't care really, but someone else might)
".. I fell to the floor and went unconscious.. When I woke up the potion was gone and so was my clothes."
The sensmoral of this game is to never drink potions that you loot from random strangers.
I would appreciate being spawned in the town where I either saved for the last time or the one closest to where I am for the moment. It gets a little bit annoying having to walk from the town in the lower-right corner. And please, do something about the merchant faction, I am sure that I'm not the only one that finds it annoying having to grind for like 4-5 points per kill. Except that, and some other minor things, I kinda liked this game.
Elf hermit + earth elemental + rejuvenation + meditation = god-like powers.
Elf hermit increases your earth power by 2 each turn. The earth elemental's attack power increases with earth power, and rejuvenation heals you for double the earth power. Let's say that you summon six elves to begin with, this gives you 12 EP (earth power) each turn, then if you meditate you'll get one extra + the EP that you get each turn. This gives you 14 EP every turn, so even if your enemy is slaughtering elves you can just summon new ones each turn. Now to the best part, whenever you feel like ending the battle, just let your enemy kill an elf and summon an Earth elemental and destroy him. (And whenever you want you can heal yourself with rejuvenation, which probably gives you 100+ health by now).
Adds during combat, not in inventory yet