The one thing that I cannot like about this dearly appreciated game is how the texts and popups cover the visual area needed for strategy or action ... i.e. 20 levels etc cover the active area.
Nice idea. But: No restart button; "menu" is only found sound settings, am stuck on a level and cant get out; and the triangle won't sit where its needed.
It's nice about graphics and te various symbols used. I would play this in a quiet time but then the hurry to finish the gate spoils it all. No grading needed.
A lesson in biological observance - by observing behaviour, and testing limited situations for survival, I give it 110% and am thankful to the originators of this game.
Great fun, learning to draw straight lines with the mouse :) Also, what I missed too was
1) fast forward and 2) pause button.
Relentlessly the sugar flows down...
To make this game enjoyable, please give statistics for the different type balloons, the grey ones keep getting me lost and I have no idea what to do about it. Many other games give details like this. Rating: not yet.
Learning to play on medium, which I find annoying is the fast forward mode, pure tedium for the first 10 rounds. Also I would like to know what to get ready for each round, for I lost twice now because it's a guess about what to do and that not real tower defense. Rating at first in free mode was high, on medium is's a different story.
The one thing that confuses me is the natural rule that water always finds it's own level, having used a water level at a building site (just a transparent piece of hose).
In this fantasy water world, water flows upwards without a source of energy, i.e. a pump (see level 14). Otherwise: great fun to follow the logic :)