My best way to farm explorers: just click the 1st planet and prestige every time you reach 1000. My advice for the dev would be to make a higher starting point for prestige, because it should be a mid-late game mechanic, and right now it takes next to no effort to be able to prestige.
Commander your abilities are incredible. You have forseen the dilemma of time warping long before I knew it even existed. I repaired the slipstream compensator and adjusted the Heisenberg Fulxator. Meaning: In the future Explorers will on stronger planets than now. The shift is slowly and depends on the number of prestigings. Therefore my advise is to bring back a bunch of Explorers before you prestige. Sincerely Corporal Tutnix.
Lovely game. I come back from time to time, and this time I ran into a gamebreaking bug - after fighting one of the students in the 3rd chapter (cyborg dude in a room where you have to loop around a bunch of barrels and debris) I'm stuck in a spot I can't move from and reloading the game leaves me in the same spot. After 3-starring all the previous stages and the T-rex special stage I'm stuck at 111 stars with no chance to progress on this save.
Well executed 2048 game with good graphics, but I can't help but expect something more, like an rpg system of progression of some kind, even if it's not very significant.
The best strategy is to priortize dodging over damage like in most bullet hell games. Like another comment said, circling around bosses (especially the rabbit, because it has no other enemies unlike the pumkin minibosses) is very effective. Don't stay in front of them for too long and use your abilities whenever possible. With patience and some shield upgrades, you can easily beat it without taking too much damage.
The difficulty took a bit too long to pick up in my opinion, but when it did, the puzzles were very entertaining. It's a shame the full game isn't available here, but it's so cheap it's worth getting to support the creator.
The game really does seem similar to Home, I instantly saw that the games were related, but I think this one solved the issue people had with the first one by adding those action bits, without losing the sense of warmth and comfort the game has. And the ending "Welcome Home" is satisfying and moving in the best way. I do have to complain about the control scheme. In my opinion, adding W as a jump button would be much more intuitive than having to use the spacebar with ASD.
Well, at least now the shapes don't randomly move away from where they should be, making levels unbeatable. But I agree that it's more of a level packs w/ bugfix kinda thing than a sequel. Come on, even the UI is the same. And the difficulty is almost insulting to kids' games, not to mention regular ones (which I assume it to be).
This game is extremely entertaining, even when you lose. At least, that's the case with my boneyard+fallen druid deck. Destroying enemy creatures with spells and then mutating my skeletons into 14/10 dragons with growth and stuff like that will never get boring.
Commander your abilities are incredible. You have forseen the dilemma of time warping long before I knew it even existed. I repaired the slipstream compensator and adjusted the Heisenberg Fulxator. Meaning: In the future Explorers will on stronger planets than now. The shift is slowly and depends on the number of prestigings. Therefore my advise is to bring back a bunch of Explorers before you prestige. Sincerely Corporal Tutnix.