Honestly, I expected Quanee's directions when Nora lost her vision to be the Konami code. I'm not sure if I'm disappointed with the game or myself for that idea right now.
It seems that when I click too many times too quickly, the attempt resets - I keep my previous helpers, but nothing I did during that attempt is saved. It first occured on level 5 and now level 8 is borderline unbeatable, because I need to press the 20 button slowly so it doesn't reset and I seem to only have one available helper at a time on this lvl. Too frustrating to continue playing. 2/5 at this point, because the part that worked was promising.
The color combination of purple and green kinda makes me want to cry, but that's more of a pet peeve of mine than an actual complaint. Otherwise, nice and quick game.
It's really cool. I liked it even better than Continuity itself. Great climate. But as others pointed out before, it really lacks visual indicators, especially for new blocks. The little numbers in the corners that show that there are keys in the room could be a bit more visible too.
By Your League, you start getting so much exp from each arena battle that you end up getting hundreds of levels at a time, which really lags the game. Also, they're so easy to take down that it only takes one cleave to kill them.
I've been dying over and over on the last pre-boss island for a while, so I decided that since I apparently don't stand a chance there, I might as well at least see the final boss. To my surprise, I beat him with 2/3 of my units surviving.
Pretty enjoyable. Though most objects reappeared in the exact same spots, so it soon became an exercise in memory more than spotting the objects. My advice - make the positions more random. Bigger scenes may help with that.
The game's fun overall and I haven't ran into any bugs, but I'll point out some issues that occured to me:1) I find the health drops insufficient to finish the game. Full hp refill after buying an hp up mostly makes up for this issue, but also forces the player to put off buying them until they're low on health, which in turn leads to a lot of backtracking.2) Magnet upgrades are too expensive compared to their usefulness for grabbing money over chasms. Also picking up coins after each fight gets annoying quickly, magnet or not.3) The weapons are not properly balanced. Sniper rifle deals way too little damage compared to its very low attack speed. Since it's only useful vs bosses, I think it requires a serious buff before the game's release or a decrease of its price, so that it could serve as a secondary weapon for fighting them.4) I believe the design is too similar to the Binding Of Isaac series, especially the orb-headed shooter enemies.
I also thought about it, but I ended up making a Space Chanel 5 reference instead :) https://www.youtube.com/watch?v=b0A5smrzVaA