Minor spoiler alert, guys.
The pixel-perfect way some objects need to be interacted with is really annoying. For example, when I use a key on a door, it should be obvious that I want to put it into the lock not rub it all over the door or something. Same thing with the mine cart - it would've been a lot more comfortable if using the wheel on the entire cart would trigger the action of inserting it, especially since using objects removes the mouse pointer making it harder to click in the right spot.
Very enjoyable, but needs some improvements. I really support the idea of an aiming system - either a way to click-target or auto-target an enemy you have attacked. Also, a way for the game screen to keep the mouse cursor inside. When I try to click away to dodge enemies, I often end up clicking off-screen and opening a link on the site.
Wow, this game is great and it's still just in alpha. I love the dynamic feel to it, though the speed gets too high for me to handle sometimes. Still, I look forward to seeing what you do with it next and how the project evolves. :3
In the agility training minigame, I think you should disable jumping by clicking the pause button, because it can ruin a run sometimes. It's not a big issue, as the game is short anyway, but I'd appreciate it regardless.
The purple knight (I don't know if it occurs with any other bosses) can sometimes wander too close to the edge of the screen and leave his gem outside of the game field and the player's reach, thus making the victory not count. Please fix this, so that players don't have to repeat the fight.
Come on people, the safehouse box can only hold so little because it also needs to hold all the teleportation technology for your stuff to be transferred between all safehouses.
After catching the Kraken I still feel like the game isn't over. Unlees it actually isn't and I'm missing something obvious, I think it'd be a good idea to add some screen saying "Congrats, you made it" and an option to return to title or continue, because aside from the cutscene, it doesn't give a player the feeling that it's over.
The lower right corner is OP. I read like half the letter just sitting there and no NPC ever came by there. I guess I was standing next to, like, an isolated broom closet, but still.