There are a lot of good things about this game, however the negatives ultimately make it too frustrating for repeated play. The frequently mentioned aiming is the biggest setback. Because of this, it makes getting all three bonuses extremely hard on lower levels, and well nigh impossible on later levels. The result is you don't get enough points to level up skills quickly enough to be able to mount much of a defense. The game makes a lot of points about Achilles being the superior hero, but his damage is low and spears harder to aim so Hercules is really the only choice if you want to advance. With a few tweaks I would rate this higher, but it looks like this game has been presented here "as is" and I'm guessing any suggestions will likely not be incorporated into the game by the developer. Which is too bad.. maybe a second edition?
Rip-off of far better stick fighter games. The bug where you cannot move to the bottom half of the game is super annoying. Enemies just shadow your movements, you basically have to mash the C button to do anything. LAME!
Why this game for badges? I'm sure I played this at least six years ago. In addition, the medium badge is a frustrating one to get. Every time I get close to a win, my opponent quits.
I really don't want to spoil the ending for anyone, but I've haven't laughed that hard in a while. Prior to that I tried to breathe along with the game as suggested, and almost passed out.
Very unique game.. mayhem is right! Not to mention chaotic. Fun short game, sometimes it's hard to tell what is going on with all the bonus on screen. Good for a few minutes of thrills.
Swordsman are the only units that now actually have an ability at higher levels (re: slowing the enemy down).. my bad that I thought oil did anything but damage. On higher levels, you can forget about special abilities at all for the remaining units. Maybe now developer will neuter swordwmen too. Needs major work, but I actually liked it before all the "tweaks".. now it's just frustrating. Would have worked better if they removed the immortal enemy/infinite slow bug and downgraded necro abilities slightly. Looking forward to version 2.0 and hoping it's more complete when release.
Again, developer's "improvements" have rendered game unplayable. On higher levels, oil will not slow enemies at all. Enemies resist necro a little too well. Should have left as is and came up with a separate ver. 2. Downgrading my rating, nice concept, please stop tinkering with it!
Seems like the developer's solution to infinite stun and immortal enemies was to remove all slowing power and necro ability. Nice try.. maybe you should start work on the next game and take the comments into account rather than continuously tweaking this one.
Yup, again don't even bother about my strategy.. followed jibboo's advice, 2nd level all oil, 1st level started w/ swordsmen/archers, switched to necros, no need for mages at all.
Didn't see jibboo's comments.. gold is now wrapping negative and positive. Would eventually die if I didn't catch the odd heart, some "immortal" enemies remaining on screen, whole thing looks a mess.
210 .. still going, game gets buggy after level 150. Maxed out gold at 34 billion, maxed out all units (mostly necros).. easy way to beat.. space out 3 archers on first level, then add three boiling oil on 2nd level above empty spaces. Place swordsmen on remaining empty spaces on first level. Boiling oil is critical to beating game, you can stop most monsters in their tracks on higher levels. Added red mages remainder of 2nd level, two boiling oils, red/blue mages level three, all necros on spires with boiling oil on top. Later levels, delete all archers/fighters and replace with necros, level up. Higher levels were showing crazy disparities in experience, anywhere between negative 2 and 2 billion, so there are some bugs. Would like to see new version of this, maybe with different castles as levels increase, good concept, needs work.
74! Good idea (a true tower defense game) but needs a little more work.. special attacks would be great, doesn't require much strategy, hearts are pretty random.