The only problem I had was with the SPOILERKNIFESPOILER. I consulted the walkthrough as I thought I was using it in the wrong place, it turned out I was correct but not hitting that hotspot. I'd suggest remedying this by making the whole correct SPOILERCUSHIONSPOILER a hotspot, or at least the correct corner.
Really enjoyed it but I have to agree with denkev, they key bit was annoying. I thought I was doing something wrong so looked up a walkthrough, turns out I wasn't and I wasn't clicking the hotspot the whole time. I'd suggest rectifying that by SPOILER: either making the entire bowl a hotspot, or make the food look more well... foody. I couldn't tell if it was chocolate, a piece of wood or what. Otherwise, pretty decent game :)
Oh god, after reading the news on Harry's office computer, I went to look up the lyrics to busy bee to try and understand what the misinterpretation was. Being familiar with the song and even after refreshing my memory on the lyrics, I still couldn't understand how it was misinterpreted. Then I went to go and listen to it... the second it got to the cauliflower line it sounds JUST LIKE corned beef owls. I will never hear that line in the same way again, and I'm not even mad! Roflol, what a delightful little bonus to this game. I'd give it an extra star if I could, but it's already a 5/5 for me.
Safe SPOILER for people like me who suck at those mechanisms.
As you may already know, the code is 27, 9, 30. This is how you enter it in. You start by turning the dial LEFT by repeatedly clicking the left arrow. STOP on 27, don't turn it further. You do not need to click anything else, the game has now recognised you have hit 27. Now turn the dial RIGHT by clicking the right arrow, until you hit 9. Again, no further. Now turn it LEFT til you hit 30. Now click the handle, the safe should now (hopefully!) open :) Good luck and happy escaping.
That is one pampered/OCD bird! XD (don't read ahead if you don't want the answer to the bird cage) 'No, you cannot just give me orange juice and water. I require one part of each. Then I must have a diluted one of equal parts. NO YOU IDIOT NOT DIRECTLY INTO THE SAME FEEDER. They must each have their own funnels and pour into the bottle EXACTLY at the same time. Filthy, uncultured human!'
Instructions break-down for those (like me) that struggled to make sense of the wording initially: Basically, you have to turn the sunflowers so that every petal around its face makes 10 with the petals it touches directly from another face. Petals on sunflowers that have no adjacent petals do not need to make 10. The sunflowers with an orange background are fixed, so they can be a good starting point as they tend to not have as many outcomes. To turn a sunflower, click on the right side of it to turn it clockwise, and the left side for anti-clockwise. Hope that helps! :)
AnguaWolf and phammen11 pretty much summed it up for me. I enjoyed it enough to play all the levels but overall it was too easy. However, there was the occasional level in there that made me think for a bit, but there were too few of those. In its current state it's an excellent on-and-off tea break game, but I would love to see another 'challenge' version of this, with less levels but harder (quality over quantity) I love how the volume controls were slider rather than outright mute, as I like the music but the 'bings' can get a bit annoying when too loud. I also like the idea of more fluid turning, perhaps a press and hold rather than having to repeatedly click. 4/5 and faved, with a little polish easily a 5/5 and more if it were possible.
Sorry, I know I only just commented but I have a question - will you ever implement highscores/Kong API? I know it's unlikely after all this time, but it was be fantastic to see. Also maybe for different difficulty modes, as BetaWolf47 suggested about the difficulty reduction being an option. You could maybe have modes for it and highscores for each one, time, total deaths etc. P.S Can you imagine the hilarity if there was a multiplayer version of this? And you affect the other opponent(s) like clones affect the player XD Custom spike and blade maps, toggle random images or not, would be insane.
Oh god, re-discovered this game by accident after playing it a few years ago, still brilliant now. Gave it a 5/5 back then, still the same rating for me. It was great having forgot it enough to be able to cry with laughter after hitting one of the clones for the first time with the 'HGRDBLERHDULUGH' It's weird having that feeling again, going to the comments section and finding all the words swimming around after playing for a while XD it took a few attempts to write this comment, so please excuse typos as there's still bound to be some XD
Challenging puzzles and excellent gameplay. It really is one of those games where it's very easy to learn, pretty much instant, but is difficult to master. Which IMHO is how great puzzle games should be. Not only that, but M to mute and R to restart on a game in the new games section? What sorcery is this? :P Ticks all the right boxes for me, 4/5 and favourited. It might have been a 5 if there was a way to access later levels for when you get stuck on the one you're on and want to try a different one, but maybe you have a reason for that.
Looks like it could have been great but yeah, as others have said the flicker makes it unplayable for many health reasons. It looks accidental rather than an effect so I hope you work out how to fix it. If it gets fixed then I'll definitely come back and play it. Hopefully by then you will have implemented a hotkey for next level as well :) Will leave it un-rated as it would seem unfair to give it a poor rating when I haven't played it properly.
Nothing original but I did have fun with it, music and graphics were pleasant and although I feel it could benefit from drag-and-drop controls to switch rather than click-then-click, the switching was smooth. I stopped at level 12 though as I'm not sure it's beatable unless you get the right setup through luck. I found that I had no matches at the bottom so the bottom was unbeatable, and then when I tried it again there were no matches in the top OR bottom, and it didn't re-shuffle. This strange star block appeared, I couldn't work out what to do with it but it would be nice if you explained in-game what it does. 3/5, with fixes it could easily be a 4/5
As someone who hates timed puzzles, I nearly skipped this when browsing the new games section. Really glad I didn't, as I would have missed this gem. Too many positives to list here so I'll simply say 4/5. It would be nice if there was a hotkey or somesuch to quickly de-select a block, and perhaps a non-timed mode, but that won't affect my score. Excellent choice of music, the pitch stopped just before it got too high and pierced my mind, which is where I find some puzzle games' music goes wrong. Still feels great to find something so polished in the new games section. Hope you continue making games! :D
The hotkey is not a bad idea... I should add one. Being mouse-driven, right click would be an excellent choice for deselecting, but unfortunately that's not an option here. If you were not aware, clicking a tile twice will deselect any previously selected tile. Anyway, thanks a lot for the kind words... I'm glad you enjoyed it! (And yes, I'm working on a new game at this very moment!)
YAY SEQUEL! :D I loved the first one, so I was most pleased to hear about this. The controls, like the first, are a little slippery and the jumping a little floaty. At first I hated it and thought it was hyper-sensitive, but now I have a handle on it I think I actually prefer it in these games to a more rigid mechanic. It just works so much better, when you get used to it you almost feel like you're a smooth, floating ad flipping pro :D I like the addition of the sound affects for the jumping/dropping pixels, it's very cute. However, when mute the music the sounds continue to play. Could we get a fix for that please? Despite that though, 5/5.
I don't understand some of the complaints about new aspects of the game making this become a non-idle game. The first line of the description clearly states 'Hybrid between active and idle-type game' You don't *need* to do the active bits to play the game, they're just bonuses if you decide to be active, or for when you pop back now and again to do a couple of things.
I was a bit sceptical about playing this at first, as games in the newest section with odd titles tend to be abysmal. But wow, this was a gem! As an IBS sufferer I found this hilarious and strangely therapeutic, I can empathise with the little guy XD Enjoyed the overall style and although rage-faces are over-used I thought they worked well in this. Good choice on the music, I was expecting it to be obnoxious but it was pleasant and fun. Found my self crying with laughter when he was shitting himself while still pushing a block. Stunning ending XD Thanks for giving a sufferer a game of escapism through self-deprecating humour :D
Loved it, despite the lack of hotkeys I give it a 4/4, with hotkeys it could easily be a 5/5. Really needs an R to restart and an M to mute, also a next level button such as space or enter would be lovely. Love how you implemented WSAD keys, I've noticed a lot of these games fall victim to just arrow keys. fudgeballer summed it up perfectly for me in terms of gameplay. I hope you make more of these, I can only imagine how amazing they'll become.
It's well made, decent artwork and music, but it's definitely for young children. I can see this being a good game to get little ones into the world of computer puzzle games, but I'm not sure how well it will do on kongregate.
The hotkey is not a bad idea... I should add one. Being mouse-driven, right click would be an excellent choice for deselecting, but unfortunately that's not an option here. If you were not aware, clicking a tile twice will deselect any previously selected tile. Anyway, thanks a lot for the kind words... I'm glad you enjoyed it! (And yes, I'm working on a new game at this very moment!)