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Fritz_b's Comments

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Dwarf coins

Play Dwarf coins

Jan. 04, 2014

Rating: 0

As others have said, far too easy -- but I can't bring myself to rate it less than 4/5 due to it being well made, fun and pretty much just a relaxing timewaster :) If you're taking suggestions: as a general rule in these types of games, bonus items such as rubies and stars should require extra thought to get, a kind of reward for going that extra mile. I noticed in this games the rubies tended to be on the same path to completing the level, which isn't very challenging. If the game itself was a bit easy, but obtaining the bonus rubies was difficult, it could probably be a 5/5

Idle Farmer

Play Idle Farmer

Jan. 03, 2014

Rating: 5

Suggestions for latest patch if you're taking any. Sometimes it can be difficult to see which chickens are about to lay, and they keep overlapping so clicking is difficult. Please make an easier way to obtain eggs, perhaps make an exclamation mark appear above the wife's head when they're ready to lay, and instruct her to mass-collect the eggs. Possible bug, but since the update if you click menu buttons such as increase skills or confirm, it goes 'through' the box so it makes the farmer run to where you clicked even though you haven't told him to. Please add something that helps us collect wheat for chicken feed more easily, coming back after idling to find hundreds of wheat and having to click the stack repeatedly is not fun.

Developer response from Junjo

Ok, I'll think on the eggs gathering mechanism... and Il fix that about clicking on the menu.

Open the Elevator

Play Open the Elevator

Jan. 03, 2014

Rating: 0

Ok, just gave 10 another shot, I managed to do it but I still think something is wrong with that level. I got the handle as far up as humanly possible and waited quite a while, then it just randomly seemed to release the green button. So, it's do-able, but I think it needs examining.

Open the Elevator

Play Open the Elevator

Jan. 03, 2014

Rating: 0

I think level 10 is bugged, I thought I was doing it wrong so I used a walkthrough & turned out I was doing the right thing, the right way, but the 'bubble' will not 'hook' on the floor hook. What makes me think it's a bug is that I get the handle to the top of the screen, & then it just stops & chains flip back to default, but if I try and pull the handle up again after that it won't, so I have to quit the game & re-enter the level to get it working again. I noticed in the walkthrough they are able to pull the handle all the way to the top so you only see its bottom bar, on mine you still see part of the inside triangle & that's when the bug kicks in. I've tried everything, doing it slowly, fast, clicking my cursor at the VERY bottom right of the handle, nothing will get it to work. (& yes I have clicked the hidden hook part near the top left of the screen) This is a real shame as I was loving it so far. 3/5 until it perhaps gets fixed, then I'll give it more when it's fixed.

Epic Maze Game BETA

Play Epic Maze Game BETA

Jan. 03, 2014

Rating: 0

Could have been fun but after losing once and it making you go back to the beginning, I don't have the patience for it. I won't give you a bad rating because you said you might fix that, if that gets fixed I'll play it again so I can give it a rating.

Tower of Evil

Play Tower of Evil

Jan. 03, 2014

Rating: 0

I had the same problem as TheCrushmaster, crashed on initial load, reloaded and it started normally. The game is virtually unplayable though, the amount of lag when holding x to jump freezes the game for a few seconds. Nice idea though, hope you can sort it.

Idle Farmer

Play Idle Farmer

Jan. 03, 2014

Rating: 1

I still haven't reset (and probably won't, sorry) but the wife and chicken bug is fixed for me! :D Thanks so much Junjo and welcome back, hope you had a good new years. And thanks for altering the prosperity levels, it was getting out of hand. Look forward to see what this games brings once you've studied this new update some more.

ColorQuest: Rings

Play ColorQuest: Rings

Jan. 03, 2014

Rating: 0

I really enjoyed this, 4/5 and faved. It's really sweet you made this to surprise someone, but... WE WANT MOAR XD I hope you'll maybe revisit this as a full game with plenty of levels one day. Really simple in its graphics and style, and yet it had that certain *something* about its look and feel that only a few games have. You really used its 'basicness' to the fullest. Music was very pleasant also.

La Chasse Aux Citrouilles

Play La Chasse Aux Citrouilles

Jan. 03, 2014

Rating: 0

I lived the game itself but the gameplay and user facilities need a lot of work. Please add an M to mute or at least a mute button on each screen, it's a pain going back to the menu. Also, when I mute it the music mutes but there's this strange hissing noise coming from the game. The click-and-drag response needs a lot of work, I can feel my wrist and hand aching from all the pulling, and sometimes I'll have dragged up and the line hasn't followed. Loved the music, idea and graphics, 3/5. With polish and implementing basic features, could easily be a 4-5/5. I would also suggest sticking to one language, most of the game and description is in English, but there's a lot of French buttons in there which threw me initially, but luckily I understand a little of it to get by. Also, explaining medals would be great -- I get the time one (self-explanatory) but I still don't understand the coloured cube or the block with pathways on it.

The Drop

Play The Drop

Jan. 03, 2014

Rating: 0

It's pretty good, it's not mindblowing but it's not bad either. I can see this having a lot of potential. You need to cover some developer basics first though, hotkeys for basic functions will do a lot for your games. There is currently no way to mute which will affect its rating, so please add M to mute (not just in here but all games! :) ) There is also no way to level select or tell which level you're on, or a pause menu. I'd suggest creating one, and giving people the option to pause, restart, quit to menu etc. I love the art style but some parts of the background look like they have been ballooned, the pixels are far too stretched and it marrs the beauty. the sprites are lovely though :)

Number Connect

Play Number Connect

Jan. 03, 2014

Rating: 3

3/4 for the few levels I played, game itself seems great but I got fed up of scrolling the page up and down. Desperately needs a resize, especially in a game like this where you need to see the whole field to strategize.

Skully's Cemetery

Play Skully's Cemetery

Jan. 02, 2014

Rating: 0

This game looks so promising, if the clicking issue gets fixed I'll come back and play it in a heartbeat.

Water Drop

Play Water Drop

Jan. 02, 2014

Rating: 0

I loved it, but two things really annoyed me. One is the lack of mute button, muting our computers is *not* a solution, it is your responsibility as a Dev to give us a mute button. For most people, your game won't be the only thing running on their computers. The other was that when moving Blue upwards, his movement became very sketchy, like flipping left and right continuously until he could turn. I'm not sure if this is a feature or a glitch (the poor little guy is fighting gravity after all ;P ) but it made some levels very frustrating. Apart from that, it's a pretty solid game. The music is beautiful and adds to the atmosphere, love the well-executed mechanic of Blue losing size, and I love how his face reacts to whatever you're doing at the time. 3/5, with mute it would be 4/5, and with overall game polish easily 5/5.

SkellyBob ♥’s Mrs Ghorst: Love will find a way

Play SkellyBob ♥’s Mrs Ghorst: Love will find a way

Jan. 01, 2014

Rating: -1

Loved the concept and artwork, the sprites are lovely. I do agree with hugothewhitewolf that the puzzles could be more challenging, though I'm wondering if because this is a demo, the more challenging levels are later on. My only gripe is the tedium with waiting for events, I'm not sure which level it's on (that's another thing, it would be great if there was a level number display, unless I've missed it) but there's a barrel that's floating in the water, & it takes forever to get to the ledges. Perhaps speed up the floating movement, but add longer delays when it's by the ledge to give us a chance to get on it. That way you're not waiting forever for a barrel you might fall off of & have to wait for it all over again, & yet still have a reasonable amount of time to stand on it. 4/5 & favourited, it's a shame it's a demo but I did have fun with the few levels available. Can't believe this has so few game-plays and is still under judgement, it deserves much more recognition on here.

Rotator

Play Rotator

Jan. 01, 2014

Rating: 0

It was fun, I liked the idea and the puzzle, but it takes a long time for the block to cross the path upon level completion. I think if you sped that up, perhaps so it crosses in one smooth motion, it would remove a lot of the tedium after completing a level.

Idle Farmer

Play Idle Farmer

Dec. 31, 2013

Rating: 3

I'm having the chicken feeding bug too. I have a wife, I have some chickens, I've been planting wheat, harvesting it and then clicking it to set aside (so that the counter on the top left of the screen goes up, under the egg counter) I have more than enough to feed my chickens but my wife still won't feed them. I've tried clicking her, clicking the chickens, clicking the counter, nothing.

Smash

Play Smash

Dec. 30, 2013

Rating: 0

Had the same as extreme408, little white square in the centre of the screen with two dots in the middle. Hope you can fix it and good luck with your game.

I Want Cake

Play I Want Cake

Dec. 30, 2013

Rating: 0

Quite enjoyed that, even though it was a bit too easy. The only level that took me a couple of tries was 29, really liked the blocks puzzle aspect of that level. Music and graphics were funny and cute. What it NEEDS though, is R to restart. As far as I could tell, that was the only button in the game that required the mouse. You have space for next level and no other hot keys. M for mute would be great as well, and also a P for pause. I would suggest doing away with the requirements screeen before each level, it got annoying and cluttered. You could put the requirements in the pause menu for those that want to see them when they play, that way you could do away with an unnecessary screen. I LOVED the tile aspect, as someone who hates timers in puzzle games, it was nice to be able to take my time and be rewarded in a different manner. 3/5 overall, with hotkeys and more challenging puzzles it could easily be a 5.

Exterminator

Play Exterminator

Dec. 29, 2013

Rating: 1

I have to agree with NinjaNic, restarting from level 1 every time you lose makes this game not worth playing. This is a real shame, as I love these kinds of games and although this has a bare-bones style, the puzzles themselves were compelling. Would definitely play again and rate at least 4/5 if there was some kind of save/continue, but as it stands I can't give it more than a 2 as I don't have the motivation to progress :( Best of luck to you and hope to see more in the future, with saves ;)

Apple Boom

Play Apple Boom

Dec. 27, 2013

Rating: -1

What a wonderful concept, and beautifully executed at that. I felt like I was controlling my own action film with the speed-up controls and epic slo-mo blasts XD. Although I prefer it this way, please add a toggle feature for the speed effect (eg. mouse = speed up OR mouse = slo-mo) as I've noticed others saying they'd prefer the opposite. And of course keyboard shortcuts too, please. Completely agree with lakawak 's comments, I can't believe you've made this many great quality games and still haven't got easy access volume controls. While I'm at it there's no R for restart either. So in the very least, shortcuts for (M)ute, (R)estart and perhaps spacebar for speed-toggle are needed. I'd normally give a 3/5 just for those because an established dev should KNOW this, but I loved the game itself too much to give it less. But please, listen to your players -- I've notice you respond a lot, so hopefully you'll start implementing what we ask for.

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