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Forgotten Dungeon 2

Play Forgotten Dungeon 2

May. 30, 2013

Rating: 6

Pretty fun in a ploddy sort of way, more compelling than challenging or exciting but sometimes it's nice to have a straight hack and slash dungeon crawl. Suggestions if taking any, some others have probably mentioned: A sell all button. A toggle feature to auto attack next enemy (sometimes I'm stood there dying because clicking on next enemy is finicky) Either reduce size of sponsor link or put it in the inventory. Your excuses aren't reasons. Other devs manage it, so can you. A 'dungeon cleared! Teleport to end staircase?' option would be amazing when having to run back to make sure I've picked everything up. Also please minimize inventory when the playing field is clicked, and have a toggle feature to pause the game upon opening inventory. Basic graphics I can handle but I bothersome UI needs work :) Also a backup button for saves, games like this you REALLY don't want to lose your saves on. Apart from the gripes, enjoyable, 3/5 With polishing could be a 5!

Jurassic Eggs

Play Jurassic Eggs

May. 27, 2013

Rating: 33

Sometimes I'll still play these games as occasionally there's a fresh take on it/it's well done. This was just awful, I couldn't see any reason to complete it just for fun. The dino animation was far too slow as well as movement, it felt like things were rolling & dropping in slo-mo. The rock collision sounds were louder than the music so I had to mute them for the whole play time. The collisions were so out of whack. Perhaps add drop 'lines' so we can see where we're dropping things, the amount of times it clipped something was frustrating. Last but not least, your sponsor button is in the way. It's slow enough as it is without having to pixel align around the button. I can't believe devs are STILL doing this despite complaints. I will NOT visit your site, or click it by accident, just because you put it in a stupid place. If you give us a choice we are more likely to visit. If you can't make a half-decent game in a commonly appearing & popular genre, don't bother! 1/5

Betty IX

Play Betty IX

May. 18, 2013

Rating: 0

Volume sliders would be nice as well as just muting, I want to hear the music and sound affects but the shooting sounds get outrageous sometimes, drowning out the music.

Fanged Fun Players Pack

Play Fanged Fun Players Pack

Apr. 22, 2013

Rating: -1

This style has been done to death, but I wouldn't even mind if the puzzles were good. It's riddled with false difficulty for me, there's challenge with timing and then there's just being finicky... this is finicky. A challenge is great but this is just a lazy way of making it appear challenging. Not my idea of fun, and I love physics puzzle games. 2 out of 5 because I could see how it might be fun for someone with enough patience.

no-one has to die.

Play no-one has to die.

Apr. 21, 2013

Rating: 13

Having an excellent storyline is one thing, but to have executed it this well? That's a rare thing to see. The music was stunning, and I loved how it was timed to change at exciting moments, for example when you discover something surprising or sad. I love how you don't have to start from the beginning to get all the endings, I've found many multiple choice games take away the impact of their stories when you have to go through it all again when it's still fresh in your mind. Wonderful, 5/5

Give Up

Play Give Up

Apr. 03, 2013

Rating: 14

WOO WOOO done! Now I can breathe, lol :D It was frustratingly fun, but there were two main gripes for me, sometimes double jump can become unresponsive at random, and the lack of save feature. Lack of save feature is false difficulty to me, if you've beat a level then you've done it, what is the purpose in making someone do it again? I get the humorously sadistic side to it, but it's grossly unfair when say, as others have had, the chat disconnects, or flash crashes. Things like that are ot of our hands, we shouldn't be punished for external causes. Despite those two things, great game, the walkthrough is well worth watching even if you don't need it just for the hilarity :D And it will make you feel better when you beat a level that it took time for even tasselfoot to complete ;D

Mechanical Commando

Play Mechanical Commando

Apr. 02, 2013

Rating: 0

@jeffallen55 - The little grey boxes with letters in are weapon pickups. To learn what each one does, click 'weapons' in the level select menu. You unlock the possibility for certain weapons to drop from enemies by earning stars from missions. If you pick up a different weapon and already have one equipped, it will replace it with the one you just picked up. Ideally, you want to work out what you favourite weapons are, and only pick those up, while avoiding other weapon pickups. I hope this helps! :)

Resort Empire

Play Resort Empire

Apr. 01, 2013

Rating: 2

Got lots of good comments for this game so I'll try to just focus on one point. The janitor AI is pretty smart, I don't know if it's been improved on but it seems much better than in your other games. However, sometimes there's trash that they just won't touch. For pretty much the whole time I've been playing the game (every square of floorspace covered, got all achievements except for 100% reputation) there are four in a row that they won't touch. I know that they can get to them, but they don't seem to 'see' them, they just walk over it. It would be nice if there was an option to click on trash, and call them out to it. The rest of the place is spotless, and any trash that appears is gone in seconds. This is also when they're not tired, so it's not that either.

Cyclomaniacs Epic

Play Cyclomaniacs Epic

Mar. 26, 2013

Rating: 2

Tips for the pond - begin with a sneaky start so you have some boost. Pull a few simple ground tricks to give you that bit of boost to get you comfortably airborne, but don't try too hard -- the most important thing is to get that nice, clean lift to follow the grey line. Try to keep balanced upright with the very slightest tilt forward. You only have to touch the water with your wheel -- the collisions for the spikes seem pretty big, so the chances are you will complete it AND die, but it will still count. Don't make the same mistake I did and spam restart whenever you think you will die, you might just make it without realising. Oh, and patience! :) Took me many tries, but the practise hones those very subtle adjustments.

Turnament

Play Turnament

Mar. 06, 2013

Rating: 1

Nitrome does it again, a fun and challenging game. 5/5

simian.interface

Play simian.interface

Mar. 03, 2013

Rating: 1

I loved it, I wish there was more! I eel like I could play it for a long time. Quality beats quantity, however, if you could come up with lots more of the same quality, that would be brilliant! ;)

Shadow Snake 3

Play Shadow Snake 3

Mar. 03, 2013

Rating: 4

I think the saddest thing about this game is the wasted potential. I can see how amazing it would be if the mechanic was fixed and the grinding was fixed. Good, challenging games let you get into a certain 'zone' where you can 'feel' the game. Can you imagine that with this game? It would be amazing. Instead, it keeps stopping and starting, there's no fluidity, it all feels like a clunky grindfest. Normally I'd grind for a hard badge but this game is so frustrating, I don't think I'll bother, or return later when the aggro has worn off a bit. It has all the ideas for a great game, but the devs have failed at executing them in a way that could be wonderful.

Wartune

Play Wartune

Feb. 28, 2013

Rating: 1

Sorry, scratch my last comment, it does blackscreen, but if you leave it it still plays out the battle. However, I was only able to make it to the boss once due to lag. The catacombs still won't pen either, it loads forever so I have to refresh. It's crashing my browser something rotten.

Wartune

Play Wartune

Feb. 28, 2013

Rating: 3

Great, boss is black-screening too, I just spent vouchers on buffs for nothing :( What a waste.

Lucky Tower 2

Play Lucky Tower 2

Dec. 07, 2012

Rating: 37

For those stuck with their inventory appearing full -- it's not as obvious as other games (took me a while to spot it) but on the left-hand side of the inventory screen is a slightly darker brown block than the rest of the brown screen. Click and drag it down/up to see the rest of your inventory :)

Cell Warfare

Play Cell Warfare

Nov. 16, 2012

Rating: 3

For those trying to get the 'maniac' in-game badge, I found out how you do it by accident. Rather than actively frantically trying to suicide, pause the game less than 10 seconds in and then quit out. It appears to count it as dying. For all I know it's possible to do it naturally but I can't see how with the immunity. Sorry if this has been posted before, hope it helps! :)

Two Pipes

Play Two Pipes

Oct. 25, 2012

Rating: 24

Nice game, but I found some levels more frustrating than fun. Challenge is good but blips can mess it up,eg.If saws/blocks are out of sync & they stop you progressing. You can be doing well & then something out of sync causes you to go back to the start, you're left feeling 'all that again' rather than 'my mistake, lets tackle that again' I'm hesitant to suggest checkpoints as the levels are short, & part of the challenge is one flowing run, but when the flow is diced so many times then it may be an idea to place some sparingly in 'convenience' locations, to take the monotony out of it. I don't know the feasibility, but if you're unsure about checkpoints then perhaps 2 modes, 1 with and 1 without? Despite that, it's a neat little game & the movement is smooth (except for jump, that needs to be fixed/made crisper. Often there's been a delay, or it's not jumped at all) 3/5 for now, I'd be interested to see how you build on this!:)With ironing this could be a 5/5 game.

Ghostscape

Play Ghostscape

Oct. 24, 2012

Rating: -1

'I ate a big red candle' :P

Jacksmith

Play Jacksmith

Oct. 20, 2012

Rating: 3

@kookookyle I had problems with it too, and found out how to do it better accidentally by misclicking. I thought you had to hammer evenly along the centre, but you have to hammer along the edges instead. Hope this helps, sorry if you've tried it already! :)

Jacksmith

Play Jacksmith

Sep. 29, 2012

Rating: 5

Really nice job, it's so nice not to have a time score from customers, something which put me off the '-eria' games, as though there's no time for fun. With this, you get to make something NICE. 5/5 from me, I hope you make more of this style in the future.

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