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FritzeDk's Comments

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Idle Space

Play Idle Space

Jan. 19, 2016

Rating: 0

This looks great! And I love how the spaceships fly "into" the space station, it's a nice touch. My only complaint at the moment, is that the text are way too small. I can't read what it says, changing the font might help. It'd be nice with some "hover over" effect for buttons as well, so we know what we're clicking on. :)

Puzzler

Play Puzzler

Jan. 19, 2016

Rating: 1

Nice to see you kept working on it! I like the new mechanics, though they're damn hard. ;)

InterDimensional Dave

Play InterDimensional Dave

Jan. 19, 2016

Rating: 69

Impressive that you've made it in 10 days. I do miss an option to skip to "Game Over" screen though. :)

Developer response from VasantJ

Thanks for the compliment. As for the "Game Over" Screen. It stays for 5 seconds the most, so I didn't thought of including the skip option. But, I will work on it. :D

Nuclear Gun

Play Nuclear Gun

Jan. 19, 2016

Rating: 1

The game looks great, and it's satisfying to play, but there really isn't anything new under the sun. I would have liked a bit more innovation. It's just a standard upgrade, round-based shooter. I agree with ducky007 that the screen is a bit small. Alternatively you could 'zoom' out a bit.

Developer response from LuiggiMarquN

the new update will add many more things 1 or 2 weeks will be ready you for your idea ;-D

SteamPunk Rabbit Alpha Version

Play SteamPunk Rabbit Alpha Version

Jan. 19, 2016

Rating: 5

I liked this a great deal. The movement isn't bad at all. I noticed the game is from 2014, so I'm wondering if you're still working on it? :) I'd love to give some feedback if you are.

Developer response from VasantJ

Hi, thanks for replying. Since, I didn't get any feedback and the ratings were low, I had decided to abandon the project. But, I think my skills have improved enough for me to retake the project again. I will really appreciate your feedback on this.

Wild Wasteland

Play Wild Wasteland

Jan. 07, 2016

Rating: 2

Please let me mute the game before the intro sequence. Thanks. :)

Puzzler

Play Puzzler

Sep. 02, 2015

Rating: 4

Also, you can just drag the ball outside the screen, and win almost every level, without having to actually complete it.

Developer response from Tatemartin

You can drag the ball outside the screen? Are you sure? I think it looks that way because the background of the game is black and the border is black. Anyway thanks so much for the feedback. :)

Puzzler

Play Puzzler

Sep. 02, 2015

Rating: 0

Why do I have to click the ball, before I'm able to drag it? It seems redundant.

Developer response from Tatemartin

It's because when you touch the walls, it will actually restart your position. Thanks you for your feedback I'll definitely see what's up with the glitches.

Strikeforce Kitty: Last Stand

Play Strikeforce Kitty: Last Stand

Jun. 22, 2015

Rating: 205

How is this in any way an idle game? Whenever you lose, you go straight to the inventory screen, from where you actively have to click the "attack" button to continue. That's not idle.

Dragon Sings Fire

Play Dragon Sings Fire

May. 20, 2015

Rating: 0

It's strange how this game looks so good, but the gameplay is so terrible! The controls are rather badly put together (though I liked the "stalling"), and the sound effects doesn't quite fit in. The levels are also quite difficult, and there seems to be an issue with the keystrokes sometimes being registered by the webpage, and at other times by the game.

Developer response from RobberDocks

Sorry to hear you didn't like it. I assume the keyboard controls aren't working. The problem seems to be with how Kongregate deals with WebGL. The Android version on Google Play works better.

Mr. Splibox 2

Play Mr. Splibox 2

May. 15, 2015

Rating: -1

It'd be nice, if the blocks disappeared a bit faster. It feels a bit clunky as it is right now. Otherwise a rather fun game.

Freedom Skies

Play Freedom Skies

May. 15, 2015

Rating: 12

This game has some amazing graphics, but the actual gameplay is really clunky and boring. Why would an Assault Carrier cost the same amount of energy as an Advanced Assault Carrier? There's no downside to choosing the latter. And the fights aren't that interesting on their own, as it's very annoying controlling your ships, as misclicks happen all the time. In the heat of battle, it should be easy to control your units. And why on earth am I able to set a "location" for my Energy Carriers? It would help if only the Assault Carriers were "clickable", the Repair Carriers automatically repaired damaged ships, and you didn't have to manually click the energy to collect it. I often clicked the energy, but ended up changing my carriers location instead. And throw some more interesting upgrades in there too!

Developer response from jujaswe

Thanks for the honest feedback! I will definitely look into the issues you mentioned, as well as countless others. Thanks!

Challenge Circle

Play Challenge Circle

May. 10, 2015

Rating: 0

It's a very pretty game, but it feels like it's missing something.

Pirates Vs Vikings

Play Pirates Vs Vikings

May. 10, 2015

Rating: 1

I actually like this a lot! This could, without a doubt, be made into an amazing game. In some ways it reminds me of something like Battlefield or CoD. This idea that you're a single soldier on an enormous battlefield, surrounded by friends and enemies is something I haven't seen in a flash game before. You're thinking big, and I like that!

Developer response from NetaCoperation

thank you Dk. i was studying world war l and ll and it gave me a beautiful feeling and that's what mostly created this game. Ps. is a construct 2 game.

Idle Potato

Play Idle Potato

May. 09, 2015

Rating: 1

The game stopped working with update 1.9, but 1.9a seemed to fix it. Now I'm at least able to start the game. But I think my savefile is messed up. I'm able to play for 2 seconds, and then the Unity Webplayer stops working: "The content was stopped because a fatal content error has been detected."

Developer response from itsjustme3

go here C:\Users\username\AppData\Local\Temp\UnityWebPlayer\log\log_UNIQUEID.txt Open the latest log, not manager and paste everything it says here, or look at it and when it says crash!!! in the log, let me know what it says right before that :D EDIT: Fatal content error: Check your graphics card, If your computer is not using your GPU, then it is more than likely using an on board graphics card(that does not support shaders).If you have a graphics card then (check for the latest drivers from the manufacture of the GPU) or (Check what plug in you have the monitor plugged into) if the monitor is not plugged into your graphics card, then plug the monitor into the graphics card, and reboot your pc.

Idle Potato

Play Idle Potato

May. 08, 2015

Rating: 1

The game wont start for me anymore. The Unity loader doesn't even appear. Right after your update came up, my game began to crash because of fatal errors. I'm not sure what happened. It used to work just fine.

Developer response from slayerbp666

Please comment again, and tell us which update did this? thanks for your feedback! :D

The King of Towers

Play The King of Towers

Dec. 30, 2014

Rating: 3

This seems like the kind of game you'd find on Facebook, what a shame.

Sinuous

Play  Sinuous

Dec. 29, 2014

Rating: -1

Those red dots starts hurting ones eyes as they increase in speed. Making them a bit darker might help. Nice game otherwise.

Mouse Tutorial Macromedia Flash 8

Play Mouse Tutorial Macromedia Flash 8

Nov. 25, 2014

Rating: 0

I'm sorry, you already did that. It just didn't work for me at first.

Mouse Tutorial Macromedia Flash 8

Play Mouse Tutorial Macromedia Flash 8

Nov. 25, 2014

Rating: 0

You can use the "Mouse.hide()" function to hide the default mouse, and only show the custom one.

Developer response from tiagomartins222

ok thank you for advice :)

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