And what I wanted to say is the skills reset button is missing, too. Custom maps won't do too much, because main menu is: New game; continue game; play custom map; .... So playing a custom map theoretically doesn't count to your experience and game going. I would rather suggest playing some maps repeatedly (I know it's boring, but if nothing else helps...): Little forest, racing track, strange circle, odd portal. They are quite short to complete and related to their shortness, they give plenty of experience and gold. Other category suitable of repeating are Island of Woe, Massive Portal (last map), Mountain Fire, The Roundabout, Soggy Shipyard. These are long but really easy with a very simple strategy and give you loads of these (gold and ecperience). These were advices to the ones who want to maximalize their skills or get all the awards.
Maxhavoc: I do not understand. It is true that the skill system in this game is far worse than the other two, but the game itself isn't. Heroes are a good idea, but a bit expensive both to hire and place on the map, and they could improve a bit more quickly. A very big advantage is that it is somewhat easier than the other two (I haven't finished reclaiming the throne yet, some of the levels I find (almost) unbeatable), and that we can initially upgrade to all three professions, and rogues, archers, destructors and quickspells don't need a skill to have. The only one thing it lacks is some special but beatable maps (if you remember reclaiming the throne: Not so vast forest, for example; it was very hard and I had to try it many times, but I liked it very much).
Hey men out there! For level 23, DON'T use bash towers. I tried it many times but I always got only to about 28-30. level. Build a maze of ink towers instead of bashes and after that upgrade those who have the biggest area under their range in what creeps move. An ink-blot tower has only a damage of 120, but much bigger range and a speed of 12! This means that a maze of inks and some ink-blots can stop anything. Icould reach level 36-37 using inks.
In level 25, first I found the point when the ball bounced only vertically and I only watched it, but the firefox froze when I had only 25 but second time I also found that point and I could do tha game.
I had several mages called Uri Geller.
Fallen mines: I couldn't do it either, but some tactics must work. I could almost do it with two armor-piercing archers.
silmarilen: I didn't see any increase, however my mage has attacked a lot and there wasn't too much improvement. Anyways, I've found holy light a lot better - it increased speed, damage and infliction so much that I couldn't believe my eyes.
Yes, I've tried Necrosis. It increased the damage of my mage barely (but he has almost 400 kills), Holy light increased it a lot more and it also increased speed.
I have only one trouble. It is very easy to train a warrior to legendary, but is almost impossible with a mage. If I place only one to the start, it is too weak and far too much enemies can pass through him than through a warrior, and if I place more, they share the experience and thus can't reach that. That's such a big shame because I could train ONE on 'Island of Woe', and a legendary mage with holy might is far more useful and powerful than any legendary warriors. I just don't know that how could I train mages to legandary.
And, for anyone trying with little forest: Tacticians are a lot better for little forest than archers, considering that they eliminate almost all enemies with one strike, no one passes through them.
Butzzze: Little forest is has to be made with ONE warrior on the very first field, who will reach level 10 around the 12th wave, if the other warriors are on the very end, so they won't drain experience from the archer.
I can't believe it! I've just beaten map 'little forest' with one warrior! I upgraded him with generalism, finesse,, rogue, unholy strength. I had about 15 warriors on the end of the map but only the final boss could pass through the rogue.
Good game, but I think it's very hard. I miss two things, one of them is that I can see my health only if an enemy hits me, second is that I don't get any money for shooting down an enemy, only from drops.
A very good tactic is:
- Place one or more warriors the nearest possible to the monsters' entering point. If there will be flying monsters, then place some mages in the end of the monsters' path, so they won't 'drain' the experience from the warriors and will kill flyers until warriors are upgraded to archers and escapers. One warrior is the best, because it takes all experience and can very early be upgraded into archer. One archer (level 5) is better than two level 4 warriors (especially when dealing with flyers). After speed upgrades, a vision bless on the tenth level will result that no monster can pass through the archer (and, if there is only one warrior, will be surprisingly early).
And read all monster waves' information. If there is no one what's strength is the element of your archer, then there's no need of consecrate, you can use anything else (I used berserk).