its a fun game but its easy to exploit monsters. you should make them attack first because if i put ten in a line with stamina pots its free gold. also the lime green key and the dark blue door route is also easy to exploit. after getting free gold from monsters its easy to level quickly and get to exit. also it would be cool if there were more monsters and ones that attacked with range added to their programing.
i find the clicking ones to be a little difficult to do especially the hero one. once i've given him a few swords he kills everything in two hits. it takes way to long for the quests to be effective for play performance.
whats up with egg drops? i think an egg dropped a really good monster and all it turns out to be is a run. im grinding levels, wasting energy and my time all to get a run is a bit annoying.
the skill level of monsters are really annoying. they are either to weak or way to strong but the main problem is that they have both on the same level. you waste you time fighting what you think is a normal battle that suddenly turns expert level with one monster attack for 5000. the levels need to be scaled better.
there needs to be a better way to tell if a level is difficult or not. im able to win some expert levels very easily and then others i have no chance at.
I believe the biggest problem is when you have helmet and going a thousand miles and hour with speed boosts you miss 70 percent of the stars that would otherwise not be missed if going at slower pace. Stars need to be hit consistently which will also allow you to buy the expensive no bird upgrade after purchasing everything else.
so i wanted to know what auto plus seven did to an item that was plus seven. so thinking myself smart i use it on my awesome new 65-89 attack sword... i heard a ack and new all was lost.