Clear unifying vision, coherent story, consistent gameplay, no weird bullshit.... This is a model of its type.
I regret that I have but one badge to earn for this game.
I finally got the impossible badge. Congratulations to the developers for producing a game that is enjoyable enough to be worth all the repeat attempts! (Eventually I got it through my thick skull that the winning strategy for the last mission is to always end your turn with as few people as possible on alert -- zero if you can do it.)
"So.... why did I bother killing the hermit if he told me what I wanted to hear in the first place, and the Observers didn't do anything for me except demand I do things for them?"
Because you are a tool.