Getting: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. Anyone else?
Well, I asked how to move the paddle and was told to use the mouse. When the game loads, the mouse cursor disappears and all I can do is click the mouse button to fire, but the paddle doesn't move with the mouse. Any other ideas?
This would be a good game if not for the memory issue. Loading the game and it is already using near 1GB memory, which then increases with every level complete. Need to shut down my browser, then reload the game every 2-3 levels just to progress. Painful. Fix the memory leak and you'd have a really good game.
Bah, on 3x the music keeps messing me up. It is great up to about 71% as the emphasis on the music is the beat, but then the emphasis changes to the riff which throws off the beat you get.
Why would you turn a "clever" little Tower Defense game into a kill your wrist/fingers/mouse click shooter game on turn 7 for no real reason? Would have given you a 5/5 for this, but that one scenerio put it down to a 3/5.
How is time calculated in this game. My ball dropped at the 42 second mark, the last guy's ball drop at the 58 second mark and my round time was 65 seconds???
I don't understand why my maxed out speed / maxed out damage llama just stands there sometimes and other times attacks non-stop. Maybe when I max out his life he'll get a bit more consistent . . .
Also, know what a terrible weapon is? One that targets crates instead of enemies. Need a way to set priority on homing missles. (Target vehicles, then structures, then people, then objects). Nothing too fancy, but when you are all alone and there are 5 enemies but like 10 crates you die.
use the mouse