Guys, Don't research everything until you have +300 abherrant matter and strange gloop, For some reason when you finish the research and get a faction your drill resource rate is nerfed to about 1/3rd of normal (I went from getting 8 gloop per egg to 3)
Training needs a "next if 1 cloned" button like the monster fights. I'd dump all my clones on skill and physical and they would spread to all my one-clone capped skills as they get unlocked
Protium cells should have a perpetual upgrade since they get used more quickly as you level them through prestige. There comes a time when I cannot keep up the placement with the depletion
I noticed through experimentation that plating doesn't factor at all in the vents' effectiveness, no matter the plating or the upgrades you apply. Am I doing it wrong or is it bugged?
Removing plate doesn't decrease effectiveness, removing capacitors does, that's how I figured out
No one else noticed the reference? This is an Industrialcraft reactor (minecraft mod) because it counts time in ticks (used in the mod) and most of the mechanics (heat, coolants, vents, cells, neutron reflection...) are taken from it. But having to change cells so quickly is kinda....
How you dare compare this with the Mythical anti-idle the game? Still, the concept is good, keep working it and remember, anti idle has been updated since it's launch around 6 years ago
It's good you can reset and get bonus for it but... Must I click on every idle option and auto buy again? Can't you make it so it remembers my options?
with that conway's game of death in the description of the virus do you mean they follow the same rules? (2-3 live neighbours keep alive a virus, more than 3 live neighbours kills a virus, less than 2 live neighbours kills a virus) Because they do seem to follow those rules, can I make a glider?
Ha, no challenge at all, years of training with the useless button machine taught me how to find the center of any circle. And then the ball only goes up and down at the same interval, infinite farming
Nidus