Excellent graphics and concept, but it gets repetitive quickly. If you wanted to make this less monotonous you could introduce some new powerups / enemies / different landscapes earlier on in the game so that there is always something new and exciting to look forward to... Also, I think you could improve this by making the whole scene wider (so that you can see 5-6 trampolines ahead) but speed it up a lot. And I mean, a LOT - until the whole thing verges on becoming a blur. And then, switch it up a bit - add powerups that change your direction, ex. now you are trying to bounce upwards, or run downwards before the screen falls on Santa. Just a couple suggestions I came up with - hope they help you develop this game further! I look forward to seeing more work from you. Great job. 4/5
I think this game has lots of potential, but the gameplay is just too confusing. I've tried many different combinations on Level 2 and still unsuccessful. Maybe make the start a little less rough, and in the list of buildings you can build only give a few--the only ones that are needed for the earlier levels, because I am just confused what type of building I should place and where. Also, why can't pedestrians turn? It happens in real life doesn't it? I'm sorry but for now this game deserves no more than a 2/5 for me.
This game is cute :) Here are some ideas for the sequel: 1. Shop Upgrades! 2. Personalization and accessories for the little lemonade selling character! 3. Instead of thousands of clones with green hats, make tall characters, short, black, yellow, purple characters, etc. Once again great game, very addictive. I'll give it a 4 =)
when you lose against a tough opponent, you should get at least half the money you earned during a game. otherwise the game seems very frustrating to me. 4/5 because it's so addictive!
Next time, please include DETAILED in-game instructions. And maybe make the background darker , so that the guy stands out a bit. If you cuold make the whole thing run more smoothly, add music, achievements--maybe create a sequel? Anyhow, keep gaming myfunnydragon!:)
Please don't assume that the player knows the knife is only for one use! 3/5 for lack of proper instructions, in an otherwise cool and interesting game! :(
it is nice and relaxing, until you get to a point where mines just go flying at you from all directions at a speed in which it is nearly impossible to avoid them. i suggest you start out with two or three SMALL and SLOW mines, and make them swerve around the screen and bounce off the corners until eventually they go away. you could also make different types of mines -- some could follow you, some may be quicker-moving than others, some become larger over time so it is harder to avoid them. but don't make it too hard. be creative and keep the games coming ;) good job! 3/5
it's quite easy. maybe more of a challenge would be if the screen was actually moving right so you had a limited amount of time? or make the blocks move up and down or something. i don't know. i find this game pretty dull right now, but i really loved the graphics 3/5
not bad! what i would suggest though is maybe make the jumps higher and a bit smoother, because there's this sort of annoying glitch-y thing when you jump at a platform sideways. and make the fish glow/stand out or something, i didn't notice it at first. overall good job:) 3/5