multiplayer matching needs a better matching system. On my first match I got stuck against someone who had high tier cards against my complete newb deck.
pretty well done overall. Reminds me of games like castlevania. beat up some badies, scroll through some levels, find some gear and solve some puzzles. Simple yet very nice. mash that magic item button, pewpewpew.
Please make it so that when the card "Battle Plans" is in play and it reveals the top card of our deck, it allows us to be able to read the top card's description. I don't have all the cards in my deck memorized so it would be a big help if I could see the top card's details to decide whether I want to leave it on top or move it to the bottom.
the rewards for the effort are little, it's way too easy to die and much too frustrating when you're close to getting a key when those pattern-less spiky jumping things kill you because of a bad call.
this game HAS potential. Graphics look pretty good, flows quite smoothly, just needs more team1 vs team2 stuff, some weapons to buy, upgrades, maps, and I'm sure people will be coming in to blow each other up really damn fast.
This game desperately needs a booster pack or two that can be bought with crystals and not cash. As it is now, there's almost no way to get ANY cards at all for anyone starting out. Cards in the market are usually several hundred or thousand crystals, and as it is it's already hard enough to find cards that really match your 3 characters in your deck, especially the noz. This game is definitely for people willing to spend a good chunk of cash and expect a low player base. There are many other card games here on kong that are more entertaining and a lot easier to get cards in without paying at all.
Pretty intuitive. I went and did a few missions and upgraded some things like the first tutorial video recommended. Did a few simple cope/erase type missions to repay the loan and planning on get some cash to upgrade some more components and eventually in the long run, try to be able to get access to everything, muwahahaha~
oops, I think my evil is showing :3
quick save points, tons of treasures available to keep upgrading your ass-kicking character, stat upgrades after clearing each room, awesome stuff.
easy to pick up and start playing. I like it.
There needs to be an easier way for new players to get cards. The campaign doesn't give you anything other than just being able to see some story and test some other decks. The only way to get gold is through pvp, and at the place the game currently stands, either you're a high lvl player with tons of good cards that can easily kill new players, or a new player yourself with no good cards that will get their ass kicked.
There needs to be a way for players (at the very least new ones) to get gold so they can buy cards WITHOUT having to resort to pvp.
The game starts out with too much going on at once. It doesn't start out simple and work its way up as it introduces the mechanics in the campaign/story mode or whatever else you may wish to call it. You start out with units that have 2-3 abilities each and starts out too confusing, plus against the absurdly weak card the AI uses at the beginning, you don't really get to learn much, you just watch your cards win. Also the rewards for those missions are absurd. One item gives my cards block 3... which at that point in the game makes it immune to pretty much all damage except for magic. Cards need to be nerfed and made more subtle.