I tried the deck someone specified here earlier and it works easily... meaning the challenges aren't that challenging at all. The deck consists of 4 "scythian elites", 5 "Commander J'ardin's" and 1 "Battle cry". It's quick and painfull unless you have my problem, in challenge 8 the opponent used enforced silence when I had only a commander out (1 strength) and it lasted 100 turns precisely, guess how I know it lasted that long...
In challenge 6 when enforced silence was used by the oponent it lasted for 7 turns :s
The ability of the sniper bot is not usable wen enforced silence is in play when only cards shouldn't be able to be played.
Found a major bug in the enemy AI, in a mission it was playing purple and it commited suicide by playing a card which exchanged 10 life for 2 purple power...
The all blue deck is still stronger as the other decks.
Great game, a little unbalanced or weak AI, don't know yet but I didn't have any trouble with my deck beating all the challenges, blue for the win :p
Bug reports: Some cards were unlocked before I've beaten any challenges, Enforced Silence doesn't get removed from the game after 1 turn, the Archers seem to be able to block on the oponents side and finally sometimes when you bring in a card you can immediatly attack with it in the same turn and sometimes you can't.
Kick out the bugs, put in some more cards and you get 5 *'s from me, for now, it stays on 4 ;)
aim for the brain?
finally the cube is online :) with a nice dance when you finish it, why don't I get that when I finish it irl? :p
now it's only waiting for a 2x2x2 and a 4x4x4 variant
waste of time, too much mindless leveling needed to enjoy the game: walk around, attack, stab, attack, stab, attack, stab until it's dead, then repeat too many times.....
A 1 because the 2 puzzles I've made are unsolvable.....
If you try solving it and only 2 pieces should switch places it's impossible to do with sliding.