The butterflies collects nectar in an extremly UNEVEN rate, some nights they collect several hundred K nectar over night, some nights they hardly hit 100k.
I have noticed that it seems some butterflies goes down to a flower and then just sits there and rests, then it moves away, but the same amount of nectar is left on the flower then it had before (checking by hovering mouse over the flower before and after the butterfly visit)
Randomize butterflies and flowers doesnt seem to work at all, i pressed ESC and pressed both, once and several times. still blue buterflies and all the same flowers.
Could you implement a mute button for music and sounds respectivly? Even when i have turned the volume all the way down on both, it still hear scratches and other "noises" (cant hear what it supposed to sound like due to low volume).
About the sounds and/or music, even when i have turned down both the music and sounds (as it appears in the ESC-menu), i occationally hear some "scratching"-ish sounds.
It also seems like the re-bloom time only starts when ALL the flowers are picked. I would assumed each flower rebloom on its own timer based on when it was picked.
Fun-ish game, a TAD too slow, been sitting here for hours ;>
The butterflies moves in very varying speeds, sometimes they crawl over the screen, the next one is superman speeding towards the flower.
this game has given me a game idea id like to try when i can get my computer from the apt. in the other town :>
Butterfly movement was never meant to be consistent. They average out to taking about the same amount of time to travel from Alyshia to the flowers and back. I wanted some variance, though, to make them feel a bit more natural. I'm starting work on an update which will give you more things to do while the butterflies are flying around. Not a whole lot on this one, but I'm brainstorming for the following update while working on this one.
Have you purchased any new flower or butterfly types? The window pops up when you click on a butterfly or flower.