The blazer is very overpowered. On top of above average health, great team buffs, and napalm that rips through constructs and locks down CP, he has the two best weapons in the game.
The micro machine is definitely the way to go. You can get in two to three flips on jumps where other cars couldn't even make one. On almost every track, you can get atleast x4 turbo gong the entire race.
One theory to explain things: Mike Shadow's first moves (not counting the giant scythe) are about the extent of his abilities. The money is just his attempts to come up with increasingly over the top imaginary moves to use against a soda machine he hates. His patience is when he gets bored of the fake fighting and decides to imagine something else (like being surrounded by zombies or hiding from the law).
Octocat is game-breakingly powerful. With one or two powerup upgrades he can wipe out the big-clump-of-enemies style hordes in one go, and get enough coins to have his vomit instantly charge up again. The vomit also destroys bosses laughably easily, enough to kill the final boss in 1.5 seconds.