fuzzydeitymatt's Comments

Game comments and reviews

One Step Back

Dec. 06, 2015

-1

Atrocious controls, atrocious backwards music.

Simple RPG

Nov. 23, 2014

2

Good start. In addition to the other things, maybe add a save mechanism and remember that you can't stab or slash with guns! (and sword training wouldn't help either)

CellOut

Oct. 14, 2013

2

Even Roguelikes have healing... or a (slightly) less steep difficulty curve in-game. Otherwise, I like the concept a lot.

Developer Reply

There is healing, it's only very rare and expensive :P (available in one of the four different shops, so 75 % to encounter a healing potions during a game)

Wizard's Run

Nov. 03, 2010

0

Reminds me of Elemental Master for the Genesis.

Sushi Cat

Mar. 05, 2010

0

Atrocious level design on 13. My kitty's too big to leave the level.

You can temporarily abandon quests.

Yes, and the battle loop (in the real world) is the first few measures of the battle theme in Chrono Cross.

It probably isn't a good idea to steal your battle/victory music from well-known RPGs... =/ .

The Idle RPG

Feb. 16, 2010

4

This is giving me roguelike flashbacks. The one overarching issue I have is "Your fighting a _____"

Balls Over

Feb. 08, 2010

3

It's like Marble Madness, only shittier.

TCT RPG

Sep. 14, 2009

-1

Amazing. The enemies seem to go out of balance (too strong) near the end, but I might just need to grind more. Most of the complaints seem to be from people who've never played old SNES RPGs, which this seems to be an homage to. Add more skills and hidden things AND ADD MORE MUSIC, and I would be extremely pleased with this. 5/5, because this surpasses my expectations for a Flash RPG.

Epic Battle Fantasy 2

Aug. 27, 2009

0

Is there an in-game plot or challenge, or is it just maxed-out characters kicking ass?

My Territory

Aug. 26, 2009

2

The art is beautiful, and effective. The music could use more diversity (given that there's only one track). All in all, a very good and innovative start to what could potentially be an excellent game. I give it a 4/5 now, but I would have no issues giving a more refined version of it a 5/5.

My Territory

Aug. 26, 2009

0

*The attack system is simple. Damage is self-explanatory. I don't know the exact algorithm at play, but more is better. Reaction is the ability to block/negate an attack. If an enemy has high "reaction," you want to use skills with a high "anti-reaction" to get past their defences. Finally "murderous" refers to critical hits, which do double (ish) damage. A high murderous stat means you crit more often, and there's nothing wrong with that. The catch is that you have to get past your opponent's reaction stat to land the blow in the first place....

My Territory

Aug. 26, 2009

-2

Along with the English/dialogue issues and perhaps better explanation of the different stats and attacks*, the only other glaring thing I've noticed is that there's a HUGE grinding section, which should be supplemented by more quests. I was at level 3, and I received a quest to reach level 7. I'm currently at level 5, and other level 5 enemies only give me 1% exp. That seems low, and if level 6 is any worse, I'll be grinding for at least another 12 hours to attain level 7. No good, without at least some plot development or even a reason as to WHY I have to grind up to level 7.